Rien Verbrugghe has done a great job of cataloging a huge number of Flash Lite development, testing and packaging tips from a number of conference sessions and also the various Flash Lite development blogs. If you want a handy quick reference of Flash Lite development tricks and common gotchas this is worth book marking or [...]
Entries Tagged as 'ActionScript 2'
Catalogue Of 30+ Flash Lite Development Tips
February 24th, 2009 · No Comments
Tags: ActionScript 1 · ActionScript 2 · Adobe · BitTube Work · Development · Flash Lite · FlashCast · FlashLite 1 · FlashLite 2 · FlashLite 3 · Mobile Development · Mobile Devices
Memory Management in Flash Lite and ActionScript 2 using ASUnit
December 22nd, 2008 · 1 Comment
In my new position the team I have joined and me are carying out some in depth testing of an Action Script 2 code base for Flash Lite 3 using, among other things, ASUnit based unit and acceptance tests. The early stage of development means it is too soon to leverage the new automated testing [...]
Tags: ActionScript 2 · BitTube Work · Development · Flash · Flash Lite · FlashLite 3
Using MTASC to compile Flash Lite (FSCommand2) on OSX
November 17th, 2008 · 2 Comments
For some time I have used Eclipse, FDT and MTASC as my preferred weapon of choice when doing AS2 development, I switch to Flex Builder for AS3 , Flex or AIR. One spanner in these works when using Mac OSX had been when producing mobile content for FlashLite 2+. Flash Lite 2 and FLash Lite [...]
Tags: ActionScript 2 · BitTube Thoughts · BitTube Work · Development · FlashLite 2 · FlashLite 3
Fantastic Networking and Learning opportunities at Adobe Max
October 31st, 2008 · No Comments
With Adobe Max San Francisco now only 2 weeks away its important to make sure you have organized your schedule, if you haven’t already. This year Adobe hosting 2 events which aim to bring developers together with some of the industry leaders in the mobile market place. So if you are a developer interested in [...]
Tags: ActionScript 2 · Adobe · Development · Events · Flash Lite · FlashCast · MA · Mobile Development
Free Flash Lite Components Bonanza!
July 21st, 2008 · No Comments
I you are a Flash developer producing mobile content for Flash Lite then this week end you really hit pay dirt. First Nokia announced a set of Components for Flash Lite 2. Next Adobe also release a set of Components, for use with Flash Lite 1 and also Flash Lite 2, courtesy of Mark Doherty. [...]
Tags: ActionScript 1 · ActionScript 2 · Downloads · Flash · Flash Lite · FlashLite 1 · FlashLite 2 · Mobile Development · Nokia
RIA + OSP = RAA || REA && And how to detect an Open Screen Device
May 6th, 2008 · No Comments
Keeping with the algebraic/code functions as titles from my Last post I thought I would put some thoughts down regarding the news from Adobe earlier this week of their Open Screen Project (OSP). Anyone working in the Web/Internet industry at the moment will be well aware of the Rich Internet/Interactive Application (RIA) moniker. What Adobe [...]
Tags: ActionScript 1 · ActionScript 2 · ActionScript 3 · ActionScript General · Adobe · BitTube Work · Development · Flash · Flash for PSP · Flash Lite · FlashCast · FlashLite 1 · FlashLite 2 · FlashLite 3 · Mobile Development · Mobile Devices
FlashLite Helper Classes for Download. Pt 2. NetworkBroadcaster
October 22nd, 2007 · No Comments
Following on from the simple BatteryBroadcaster class posted last week I have put together a second helper class for FlashLite, again built in ActionScript 2, so it should work for any FlashLite 2 or FlashLite 3 project. The NetworkBroadcaster class centralises all network and signal related events, and broadcasts any changes to listeners on 2 [...]
Tags: ActionScript 2 · BitTube Work · Development · Downloads · Flash 7 · Flash Lite · FlashLite 2 · FlashLite 3 · Mobile Development · Mobile Devices · Mobile Phones
FlashLite 2 Helper Classes for Download. Pt 1. BatteryBroadcaster
October 18th, 2007 · 1 Comment
I have been sorting through some of my old code, commenting up some bits and generally refreshing the grey matter on some of the things I have been working on. I thought I would put some of the helper classes I use out into the wild. First up is a simple class that I used [...]
Tags: ActionScript 2 · Development · Downloads · FlashLite 2 · FlashLite 3 · Mobile Development · Mobile Devices · Mobile Phones
FlashLite 3 Player available for Nokia N95
October 4th, 2007 · 7 Comments
If you are interested in testing your new FlashLite 3 content on device, as all good developers should be, the there is an interim build of FlashLite 3 availible that has been certified only for Nokia N95. You must submit your IMEI number by Noon Eastern Time on the 16th of October. Details of the [...]
Tags: ActionScript 2 · Development · FlashLite 3 · Mobile Phones
Detecting Screen Rotation in Nokia N95 Browser
September 18th, 2007 · 2 Comments
Continuing my work with Web Development for Mobile Phones and other Devices I updated my very simple early FlashLite 2 tests that I showed on in screen shots on my N95. In those posts I discussed the problem of detecting screen rotation detection on the Nokia N95. I could not get the FlashLite player to [...]
Tags: ActionScript 2 · Development · Flash 7 · FlashLite 2 · Mobile Development · Mobile Devices · Mobile Phones
Nokia N95 FlashLite 2 Browser Support Screen Shots
April 20th, 2007 · 2 Comments
Following my initial post last night detailing some of the player information of the FlashLite 2 support in the N95 web browser, and also one of the issues. I thought I would take a quick look at the files from last night with fresh eyes over lunch. I have included a couple of screen shots [...]
Tags: ActionScript 2 · BitTube Work · Flash Lite · FlashLite 2 · Mobile Devices · Mobile Phones
FlashLite2 Development for the Nokia N95 Browser
April 19th, 2007 · 2 Comments
I took delivery of a new Nokia 95 a few days ago, and I must confess I am very, very happy. One thing that attracted me to the device was the IN BROWSER FlashLite 2 support, this offers a way to build web experiences into the browser that owners of the new Nokia smartphone will [...]
Tags: ActionScript 2 · Flash Lite · FlashLite 2
Useful Flash Lite Development Tool
March 23rd, 2007 · 1 Comment
For those of you that are developing Flash Lite applications and games you will be well aware of the issues of Memory leaks in the Flash lite player. One area where this can occur is in the creation of “crossed references”. These result in objects that are effectively locked as far as Garbage Collection is [...]
Tags: ActionScript 2 · Flash 8 · Flash Lite · Mobile Devices · Mobile Phones
Open Source ActionScript, an end to the flash plug-in?
December 4th, 2006 · 4 Comments
Today on Adobe.com I noticed the news that Adobe have released the source code for the ActionScript Virtual Machine to Mozilla Foundation. The release, which is dated 7th November 2006 can be found here and provides more information. From the release it sound like the code is to be included into future releases of the [...]
Tags: ActionScript 2 · ActionScript 3 · Development · Flash 8
LoadQueueManager Update.
October 27th, 2006 · 5 Comments
I had intended to post information about this before going on holiday but it got missed before leaving. Thanks to Jester for reminding me, I finally checked the comments Long post short its here.
Tags: ActionScript 2 · Development · Downloads · Flash 8 · LoadQueueManager
Balthaser patent .180 reexamination
August 18th, 2006 · 3 Comments
As Mike over at Flashgen.com and also Aral Balkan reports it seems someone is looking to contest the ridiculous Balthaser RIA patent that was reported a while ago by a number of Flash developers. I have also been contacted by Oliver Lorenz with regard to providing more information and certainly urge anyone that wants to [...]
Tags: .Net · ActionScript 2 · ActionScript 3 · AJAX · BitTube Work · Development · Flash 7 · Flash 8 · Flash 9 · Flash for PSP · Flash Lite · Flex 2 · PortableApps · Ruby
Landrover Go Beyond, Phase 2 Launched
August 4th, 2006 · No Comments
Wunderman Interactive have just launched the second phase to the Land Rover Go Beyond site. The site offers user generated input to the content base and utilises a lot of Flash 8 features, with the back end being controlled through Flash Remoting. The challenges on such a flexible project are immense, it was a pleasure [...]
Tags: ActionScript 2 · BitTube Work · Flash 8 · Localization
Flash Localization – Managing Text & Fonts pt.1
August 3rd, 2006 · 1 Comment
I have had a number of emails, messenger texts, and comment’s on my blog, asking for further information from my presentation notes on localizing flash. Localizing flash has such a wide scope of information, when I prepared my presentation I did take the ‘data blast’ approach of delivery. I had a good idea the area(s) [...]
Tags: ActionScript 2 · ActionScript 3 · BitTube Work · Development · Flash 8 · LFPUG · Localization
Notes On Localizing Flash
July 28th, 2006 · 4 Comments
So it’s the day after my presentation on Flash Localization. I was quite happy with how things panned out, given I had been a presentation virgin prior to last night. The presentation didn’t hurt nearly as much as I was afraid of. At least it didn’t hurt me . Thanks to AKQA for the venue, [...]
Tags: ActionScript 2 · ActionScript 3 · BitTube Work · Flash 8 · Localization
URGENT!! Signatures Needed for flash 10yr release!
July 25th, 2006 · 1 Comment
As myself and Mike (flashgen.com) have mentioned previously we were heavily involved in Flash ‘way back in the day’. During the time we were cutting our teeth in flash’s infancy we were involved in some (IOHO) pretty slick projects. Now if you want those to be seen EVER again we need to get some release [...]
Tags: ActionScript 2 · ActionScript 3 · BitTube Work · Flash 8 · Flash 9
10 years of flash, my how things have changed.
July 18th, 2006 · No Comments
It all started at university. Microsoft or MSN Australia I think it was, that was the first ‘flash’ movie I saw. And it changed everything I had seen on the web until then. Of course unlike everything else on the web at that time there was no way to see how they had done it. [...]
Tags: ActionScript 2 · ActionScript 3 · BitTube Work · Development · Flash 7 · Flash 8 · Flash 9 · Flash for PSP · Flash Lite · Flex 2
ActionScript 3 & Flash 9 Compatibility Info
July 5th, 2006 · No Comments
Previously I have mentioned concerns with regard to compatibility of Flash Player 9, ActionScript 3, Flex 2, and the recently released Flash 9 Preview. After digging around last night for information on how to get cracking on some Action Script 3 development I found this information on LiveDocs regarding the compatibility of the various flash [...]
Tags: ActionScript 2 · ActionScript 3 · Flash 7 · Flash 8 · Flash 9 · Flex 2
The Dark Art of the XPathAPI
June 21st, 2006 · 4 Comments
I’ve personally been using the XPathApi in flash for a little while. I don’t remember how I came across it initially, but I do know that I use it in almost every project I have worked on lately. However it has been bought to my attention by a colleague that not everyone has fallen across [...]
Tags: ActionScript 2 · BitTube Work · Development · Flash 7 · Flash 8 · XML
Loading Images as ‘Best’ in Flash 8
June 8th, 2006 · No Comments
I noted on this post at Mixmedia that others are having trouble loading Images with the ‘best’ quality in flash 8. For those unsure what this means, the ‘best’ quality setting provides anti aliasing to pretty much all objects in a flash movie, all the time regardless of frame rate loss. This includes Bitmaps. So [...]
Tags: ActionScript 2 · Development · Flash 8
Further Flash Development for PSP
June 2nd, 2006 · 3 Comments
So over the long weekend I spent some more time plugging away on the PSP version of my portfolio site. And despite my best efforts I have stumbled on an issue that continues to upset the PSP version of the flash player�s limited memory. First a little background to the site. The first version of [...]
Tags: ActionScript 2 · Development · Flash for PSP · Flash Lite · Mobile Devices · XML