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	<title>Blog.BitTube.com &#187; Mobile Development</title>
	<atom:link href="http://blog.bittube.com/category/development/mobile-development/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.bittube.com</link>
	<description>flash examples and development for the web, PSP Flash Player, Mobile flash lite player. All mixed up with some random thoughts, photos, images and poetic words</description>
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		<title>Mobile Design UK event Announced &#8211; 4th June</title>
		<link>http://blog.bittube.com/2009/05/20/mobile-design-uk-event-announced-4th-june/</link>
		<comments>http://blog.bittube.com/2009/05/20/mobile-design-uk-event-announced-4th-june/#comments</comments>
		<pubDate>Wed, 20 May 2009 09:17:21 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[BitTube Work]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Mobile Development]]></category>
		<category><![CDATA[Mobile Devices]]></category>
		<category><![CDATA[Mobile Phones]]></category>
		<category><![CDATA[Mobile Design UK]]></category>
		<category><![CDATA[Mobile Web]]></category>
		<category><![CDATA[Mobile Web Design]]></category>
		<category><![CDATA[Nokia]]></category>

		<guid isPermaLink="false">http://blog.bittube.com/?p=505</guid>
		<description><![CDATA[The details of the next Mobile Design UK event have been posted, the Mobile Design UK event will take place on the 4th of June at the Tavern Room at RSA on John Adam Street in London. The last Mobile Design UK event was really well presented and provided some great insight into the technical [...]]]></description>
			<content:encoded><![CDATA[<p>The details of the <a href="http://mobiledesign.org.uk/news/announcing-june-4th-event-at-rsa/">next Mobile Design UK event</a> have been posted, the Mobile Design UK event will take place on the 4th of June at the Tavern Room at RSA on John Adam Street in London.</p>
<p>The last Mobile Design UK event was really well presented and provided some great insight into the technical and cultural challenges faced by designers and interaction designers when trying to target mobile platforms.</p>
<p>You can get the full details and registration  information of the upcoming Mobile Design UK event from the <a href="http://mobiledesign.org.uk/news/announcing-june-4th-event-at-rsa/">Mobile Design UK website</a>.</p>
<p>To get a feel for the target of the Mobile Design UK events and there content you can read my post on the previous <a href="http://blog.bittube.com/2009/02/24/mobile-design-uk-meeting/">Mobile Design UK</a> event.</p>
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		<item>
		<title>Mobile Design UK Meeting</title>
		<link>http://blog.bittube.com/2009/02/24/mobile-design-uk-meeting/</link>
		<comments>http://blog.bittube.com/2009/02/24/mobile-design-uk-meeting/#comments</comments>
		<pubDate>Tue, 24 Feb 2009 20:00:32 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[BitTube Thoughts]]></category>
		<category><![CDATA[BitTube Work]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Mobile Development]]></category>
		<category><![CDATA[Mobile Devices]]></category>
		<category><![CDATA[Nokia]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Mobile Web Development]]></category>

		<guid isPermaLink="false">http://blog.bittube.com/2009/02/24/mobile-design-uk-meeting/</guid>
		<description><![CDATA[Last night I attended the Mobile Design UK event held at the RSA Tavern room, near London's Charring Cross. It was a great evening and the venue was fantastic, a really well equipped space that made the evening feel wonderfully personal. The smaller location really fostered some great discussions following each of the speakers presentations. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://blog.bittube.com/wp-content/uploads/2009/02/screenshot_-40.png" alt="Mobile Revolution" title="MobileRevolution" width="141" height="143" class="size-full wp-image-468" /> Last night I attended the <a href="http://mobiledesign.org.uk">Mobile Design UK</a> event held at the RSA Tavern room, near London's Charring Cross. It was a great evening and the venue was fantastic, a really well equipped space that made the evening feel wonderfully personal. The smaller location really fostered some great discussions following each of the speakers presentations. The mix of content, concepts and ideas  presented was really good.</p>
<p>The evening was introduced by Arabella David from Nokia. She outlined the growing importance of user experience in the mobile space and how Forum Nokia is pushing to support Designers and User Experience experts through the Forum Nokia Channel. More information can be found at the <a href="http://www.forum.nokia.com/Resources_and_Information/Explore/Design_and_Media/">Design and Media section of the Forum Nokia Site</a>.</p>
<p>Scott Weiss (<a href="http://twitter.com/sdweiss">@sdweiss</a>) of <a href="http://www.humanfactors.com/">Human Factors International</a> kicked of the presentations with a dissection and walkthrough of the usability and information architecture considerations when developing mobile applications that use XHTML to reach a broad user audience. It was good to find out that with XHTML as well as many mobile technologies there is often a trade off between features, richness and audience reach.</p>
<p>Antony Ribot (<a href="http://twitter.com/ribot">@ribot</a>) from <a href="http://ribot.co.uk/">Ribot</a> provided a fantastic presentation on the speed and growth of the mobile information age, and it's subsequent effects on physical trends, culture and behaviors. <name> Also provided some great ideas on how we as producers might need to change the way we approach concepting, brain storming and designing to target these new user expectations.</p>
<p>Gil Kahana of <a href="http://www.seren.uk.com/">Seren Partners</a> presentation provided an enthusiastic insight into the challenges faced when dealing with the barriers that mobile applications present to users and the ways developers should research, test and experiment to break down those barriers. There was some great discussions that followed Gil's presentation around the fragmentation of some of the technology in the mobile space.</p>
<p>The final presentation by Marek Pawlowski (<a href="http://twitter.com/marekpawlowski">@marekpawlowski</a>) from <a href="http://www.pmn.co.uk/mex/">PMN - Mobile Industry Intelligence</a> showed some brilliant dissection of the minutia of user value that can be extracted by mobile users and audiences from some of the most innocuous of details, the value of battery life conservation, the range of colours a phone or application is available in or how an application provides user feed back when scrolling.</p>
<p>The <a href="http://mobiledesign.org.uk">Mobile Design UK</a> group offers a refreshing and much needed alternative view of mobile development. At the end if the evening I caught up with Bryan Rieger, one of the event organisers, to find out what types of content they were hoping to present at future meetings, </p>
<blockquote><p>we don't want to show code</p></blockquote>
<p>was his first reply. I for one think that's a brilliant mantra to hold true to. In a space dominated by massively varied technologies, huge numbers of acronyms and a huge range of user audiences and platforms I found it a very comfortable evening of knowledge sharing in a format that felt like a well organized brainstorm.</p>
<p>If you are interested in designing & producing content targeting any mobile platform I would look out for up coming <a href="http://mobiledesign.org.uk">Mobile Design UK</a> events. Thanks to organisers for putting together a great line up os speakers and also a big thank you to <a href="http://forum.nokia.com/">Forum Nokia</a> for the sponsorship of the evening.</name></p>
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		<title>Catalogue Of 30+ Flash Lite Development Tips</title>
		<link>http://blog.bittube.com/2009/02/24/catalogue-of-30-flash-lite-development-tips/</link>
		<comments>http://blog.bittube.com/2009/02/24/catalogue-of-30-flash-lite-development-tips/#comments</comments>
		<pubDate>Tue, 24 Feb 2009 17:15:36 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[ActionScript 1]]></category>
		<category><![CDATA[ActionScript 2]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[BitTube Work]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Flash Lite]]></category>
		<category><![CDATA[FlashCast]]></category>
		<category><![CDATA[FlashLite 1]]></category>
		<category><![CDATA[FlashLite 2]]></category>
		<category><![CDATA[FlashLite 3]]></category>
		<category><![CDATA[Mobile Development]]></category>
		<category><![CDATA[Mobile Devices]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://blog.bittube.com/?p=465</guid>
		<description><![CDATA[Rien Verbrugghe has done a great job of cataloging a huge number of Flash Lite development, testing and packaging tips from a number of conference sessions and also the various Flash Lite development blogs. If you want a handy quick reference of Flash Lite development tricks and common gotchas this is worth book marking or [...]]]></description>
			<content:encoded><![CDATA[<p>Rien Verbrugghe has done a great job of cataloging a huge number of Flash Lite development, testing and packaging tips from a number of conference sessions and also the various Flash Lite development blogs. If you want a handy quick reference of Flash Lite development tricks and common gotchas this is worth book marking or printing out.</p>
<p><a href="http://blog.rive.be/2009/02/24/30-tips-tricks-in-flash-lite-development/trackback/">blog.rive.be</a></p>
]]></content:encoded>
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		<title>Fantastic Networking and Learning opportunities at Adobe Max</title>
		<link>http://blog.bittube.com/2008/10/31/fantastic-networking-and-learning-opportunities-at-adobe-max/</link>
		<comments>http://blog.bittube.com/2008/10/31/fantastic-networking-and-learning-opportunities-at-adobe-max/#comments</comments>
		<pubDate>Fri, 31 Oct 2008 15:47:30 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[ActionScript 2]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Flash Lite]]></category>
		<category><![CDATA[FlashCast]]></category>
		<category><![CDATA[MA]]></category>
		<category><![CDATA[Mobile Development]]></category>
		<category><![CDATA[Flash Cast]]></category>
		<category><![CDATA[MAX]]></category>
		<category><![CDATA[Mobile Devices]]></category>
		<category><![CDATA[San Fransico]]></category>

		<guid isPermaLink="false">http://blog.bittube.com/?p=415</guid>
		<description><![CDATA[With Adobe Max San Francisco now only 2 weeks away its important to make sure you have organized your schedule, if you haven't already. This year Adobe hosting 2 events which aim to bring developers together with some of the industry leaders in the mobile market place. So if you are a developer interested in [...]]]></description>
			<content:encoded><![CDATA[<p><div id="attachment_419" class="wp-caption alignleft" style="width: 182px"><img src="http://blog.bittube.com/wp-content/uploads/2008/10/aobe_max08_thumb.png" alt="adobe max08 thumbnail" title="adobe max08 thumbnail" width="172" height="138" class="size-full wp-image-419" /><p class="wp-caption-text">   </p></div> With Adobe Max San Francisco now only 2 weeks away its important to make sure you have organized your schedule, if you haven't already. This year Adobe hosting 2 events which aim to bring developers together with some of the industry leaders in the mobile market place. So if you are a developer interested in mobile or you already have content or existing applications that you think might work as a mobile application or service, Adobe Max should offer some great opportunities to get information from the experts.</p>
<p><strong>Mobile Summit<br />
November 16, 2008 at the Marriott from 1pm-6pm</strong><br />
Join Adobe and our partners — Nokia, Qualcomm®, Verizon, Sony Ericsson, GetJar, Thumbplay®, and Zed — to learn about new opportunities for mobile developers this year. Get a sneak peak at what you will see and hear at MAX before anyone else does! Hear from Adobe partners and key industry players as they present the newest mobile solutions, technologies, and distribution opportunities for mobile developers.  To learn more and RSVP for this event go to: <a href="http://www.eventsadobe.com/mobilesummitmax08/invite.html">http://www.eventsadobe.com/mobilesummitmax08/invite.html</a></p>
<p><strong>Mobile Fast Pitch Networking Party<br />
November 19, 2008 at the Thirsty Bear from 6:16pm-9:30pm</strong><br />
Adobe is hosting a special Mobile Networking Party to allow developers to showcase their mobile applications using our Adobe® Flash® mobile technologies. If you already have a web-based application and are thinking of going mobile, you can also present your idea and get feedback from our industry leaders. Join us to support fellow developers or to present your ideas.  For more RSVP and presentation information for this event go to: <a href="http://www.eventsadobe.com/mobilenetworkingparty/invite.html ">http://www.eventsadobe.com/mobilenetworkingparty/invite.html<br />
</a></p>
<p>In addition to these 2 events there are also a number of great sessions on at the conference tailored to Mobile:</p>
<ul>
<li>Open Screen Project: Delivering Rich Internet Experiences Across Devices</li>
<li>Creating Mobile Applications: A Real-World Example</li>
<li>Mobile Workflows with Creative Suite® 4 and Adobe Device Central CS4</li>
<li>Flash Lite 3: Learn How to Package and Distribute Mobile Content</li>
<li>Spotlight on Finetune and Teknision™: Building a Multiscreen Application</li>
<li>Create Unique Browsing Experiences on Nokia Phones</li>
<li>How to Build a Mobile Business</li>
<li>Developing the Ultimate Flash Cast™ Channels</li>
<li>Project Capuchin – Bridging Adobe Flash Lite and Java ME™</li>
</ul>
<p>Remember the most popular MAX sessions fill very early, so be sure to register today to secure seats in your preferred sessions. You’ll be surprised by what real live Adobe Flash Lite applications exist today.</p>
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		<title>Remember to register for UK MaD Meeting &#8211; October 21st 2008</title>
		<link>http://blog.bittube.com/2008/10/20/remember-to-register-for-uk-mad-meeting-october-21st-2008/</link>
		<comments>http://blog.bittube.com/2008/10/20/remember-to-register-for-uk-mad-meeting-october-21st-2008/#comments</comments>
		<pubDate>Mon, 20 Oct 2008 14:54:06 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Free Software]]></category>
		<category><![CDATA[Mobile Development]]></category>

		<guid isPermaLink="false">http://blog.bittube.com/?p=413</guid>
		<description><![CDATA[A quick reminder to any developers focusing on Mobile Development. If you were planning to attend the UK MaD Meeting tomorrow remember to register for the event by sending an email to UGadmin@flashmobilegroup-uk.org with the subject “I want to attend the UKMaD Meeting oct 2008" include your name, contact email &#038; contact number . If [...]]]></description>
			<content:encoded><![CDATA[<p>A quick reminder to any developers focusing on Mobile Development. If you were planning to attend the UK MaD Meeting tomorrow remember to register for the event by sending an email to <a href="mailto:UGadmin@flashmobilegroup-uk.org?subject=I%20want%20to%20attend%20the%20UKMaD%20Meeting%20oct2008">UGadmin@flashmobilegroup-uk.org</a> with the subject “I want to attend the UKMaD Meeting oct 2008" include your name, contact email & contact number . If you dont you will not be entered into the software prize draw to win Adobe CS4.</p>
<p>Full details of the event have already been posted bt <a href="http://flashmobileblog.com/2008/10/09/uk-mad-meeting-october-21st-win-cs4/">Mark Doherty at flashmobileblog.com</a>.</p>
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		<title>Adobe Release Device Central Device Update 7</title>
		<link>http://blog.bittube.com/2008/09/24/adobe-release-device-central-device-update-7/</link>
		<comments>http://blog.bittube.com/2008/09/24/adobe-release-device-central-device-update-7/#comments</comments>
		<pubDate>Wed, 24 Sep 2008 09:57:42 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Flash Lite]]></category>
		<category><![CDATA[Mobile Development]]></category>
		<category><![CDATA[Adode]]></category>
		<category><![CDATA[CS3]]></category>
		<category><![CDATA[Device Central]]></category>
		<category><![CDATA[Download]]></category>
		<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://blog.bittube.com/?p=370</guid>
		<description><![CDATA[Mark Doherty over at Flash Mobile Blog has just posted the news that Adobe have release the seventh update to device profiles for Adobe Device Central CS3. Headline Numbers for this update: 261 profiles included 57 new devices updates to 204 existing profiles In total that makes 525 device profiles for you to create content [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://flashmobileblog.com/">Mark Doherty</a> over at Flash Mobile Blog has <a href="http://flashmobileblog.com/2008/09/24/device-central-cs3-update-7/">just posted the news</a> that Adobe have release the seventh update to device profiles for Adobe Device Central CS3.</p>
<p>Headline Numbers for this update:</p>
<blockquote><p>
261 profiles included<br />
57 new devices<br />
updates to 204 existing profiles<br />
In total that makes 525 device profiles for you to create content with
</p></blockquote>
<p><a href="https://www.adobe.com/cfusion/entitlement/index.cfm?e=devicecentral&trackingid=YQZU">Download Adobe Device Central Update 7 from here</a>.</p>
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		<title>Flash Lite 3 Training est Bonne!</title>
		<link>http://blog.bittube.com/2008/08/08/flash-lite-3training-est-bonne/</link>
		<comments>http://blog.bittube.com/2008/08/08/flash-lite-3training-est-bonne/#comments</comments>
		<pubDate>Fri, 08 Aug 2008 16:30:20 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[BitTube Thoughts]]></category>
		<category><![CDATA[BitTube Work]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[FlashLite 3]]></category>
		<category><![CDATA[Mobile Development]]></category>
		<category><![CDATA[Flash Lite]]></category>
		<category><![CDATA[flash Lite 3]]></category>
		<category><![CDATA[Mobile Trends]]></category>

		<guid isPermaLink="false">http://blog.bittube.com/?p=316</guid>
		<description><![CDATA[This week I took 3 days to attend a Flash Lite 3 training course being provided by Adobe software that was presented by Dale Rankine from Moket . It was a fantastic training course, very well presented and chock full of useful information. Thanks to Dale, Suzanne and Adobe for arranging, organizing and presenting the [...]]]></description>
			<content:encoded><![CDATA[<p>This week I took 3 days to attend a Flash Lite 3 training course being provided by Adobe software that was presented by <a href="http://www.dalerankine.com/blog/default.cfm">Dale Rankine</a> from <a href="http://www.moket.com/site/index.cfm">Moket</a> . It was a fantastic training course, very well presented and chock full of useful information. Thanks to Dale, Suzanne and Adobe for arranging, organizing and presenting the training course.</p>
<p>The training course was held in Paris which meant a broad mix of different european mobile developers were attended. Its the first training course I have attended and I was surprised at the breadth of experience of the other attendees. A range of backgrounds from designers, lectures, flash developers, service operators and also mobile Java developers.</p>
<p>The wide range of knowledge and experience made for great discussions regarding development practices, the future of mobile, and also the part that Flash, Flash Lite or Flash Platform might play in the emerging mobile data and services market place. I imagine it also made for a real challenge to present to us at times!</p>
<p>These are exciting times to be involved in Flash Lite and mobile development in general. Battle lines still seem to be being drawn between a number of companies, technologies, services and a whole mix of different mobile phones and other devices. Training courses and conferences and gatherings like this and LFPUG which bring together such mixed skill sets offer a great chance to get under the marketing hype and speak to the people actually involved.</p>
<p>Very enjoyable and informative, thanks everyone involved.</p>
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		<title>Free Flash Lite Components Bonanza!</title>
		<link>http://blog.bittube.com/2008/07/21/free-flash-lite-components-bonanza/</link>
		<comments>http://blog.bittube.com/2008/07/21/free-flash-lite-components-bonanza/#comments</comments>
		<pubDate>Mon, 21 Jul 2008 10:03:15 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[ActionScript 1]]></category>
		<category><![CDATA[ActionScript 2]]></category>
		<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash Lite]]></category>
		<category><![CDATA[FlashLite 1]]></category>
		<category><![CDATA[FlashLite 2]]></category>
		<category><![CDATA[Mobile Development]]></category>
		<category><![CDATA[Nokia]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Components]]></category>
		<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://blog.bittube.com/?p=283</guid>
		<description><![CDATA[I you are a Flash developer producing mobile content for Flash Lite then this week end you really hit pay dirt. First Nokia announced a set of Components for Flash Lite 2. Next Adobe also release a set of Components, for use with Flash Lite 1 and also Flash Lite 2, courtesy of Mark Doherty. [...]]]></description>
			<content:encoded><![CDATA[<p>I you are a Flash developer producing mobile content for Flash Lite then this week end you really hit pay dirt. First <a href="(http://www.forum.nokia.com/info/sw.nokia.com/id/d2336af2-0953-40a6-8dae-b80d368dead1/Adobe_Flash_Lite_2_x_Components_for_Mobile_Development.html)">Nokia announced a set of Components for Flash Lite 2</a>. Next <a href="http://flashmobileblog.com/?p=112">Adobe also release a set of Components</a>, for use with Flash Lite 1 and also Flash Lite 2, courtesy of <a href="http://flashmobileblog.com">Mark Doherty</a>. Finally <a href="http://www.scottjanousek.com/blog/2008/07/19/flash-lite-11-and-20-components/">Scott Janousek</a> resurrected the google code links for <a href="http://code.google.com/p/shurikencomponents/">Shuriken, a set of open source Flash Lite2 components</a> from last year.</p>
<p>So with all these 'new' flash lite components available what can you expect from each component set?</p>
<p><strong>Nokia Flash Lite 2 Components</strong><br />
Nokia have provided their Flash Lite 2 Component set as an MXP file for simple installation into Flash CS3, the components are easily accessible from the components panel once the MXP has been installed. Included in the zip file you download is a full readme.txt explaining how to install the MXP file through Adobe Extension Manager. The components also include full usage instructions in the form of flash help files and usage examples. Flash Lite Components that are included in the distribution are:</p>
<ul>
<li>Signal Level display, including network generation.</li>
<li>Battery level display.</li>
<li>Dynamic List Component.</li>
</ul>
<p>The Signal and Battery indicator components react to softkey placement/screen orientation. All three of the components have easily accessible skin components in the library, and also allow limited visual control from the properties panel. Mark Doherty noted that the components appear to be quite memory hungry. The Signal and Battery Indicators seem to use in the region of 600k according to Adobe Device Central, the Dynamic List Example reports around 800k although the actual memory usage of the list without a demo data set is closer to 700k.</p>
<p><a href="(http://www.forum.nokia.com/info/sw.nokia.com/id/d2336af2-0953-40a6-8dae-b80d368dead1/Adobe_Flash_Lite_2_x_Components_for_Mobile_Development.html)">Download the Nokia Flash Lite 2 Components</a></p>
<p><strong>Adobe Flash Lite 1 & 2 Components and UI Examples</strong><br />
Over at <a href="http://flashmobileblog.com">flashmobileblog </a>Mark Doherty has released some UI components as well. These are provided for both Flash Lite 1 and Flash Lite 2 projects. There is limited documentations for the examples, the Flash Lite 2 examples look like they should be easy to integrate as long as you intend to use them 'as is' in this case they would  simply require the addition of key listeners to control them. If you needed the components to be used in a more dynamic fashion, there would probably be some work to do. Included in the Flash Lite 2 component examples are:</p>
<ul>
<li><strong>List</strong>, this offers similar functionality to the Dynamic list in the Nokia Component set.</li>
<li><strong>Slider</strong>, This offers a horizontally scrolling icon menu.</li>
<li><strong>Gapper</strong>, This is a vertical variation of the slider.</li>
<li><strong>TileGrid</strong>, Shows a gridded icon menu with scrolling screen control.</li>
<li><strong>NavModel</strong>, this demonstrates a full application screen control system, also included are working Signal and Battery indicators and a list components.</li>
</ul>
<p>The examples in this file are certainly easy on the memory, all of them use less than 500k, this is particularly impressive of the Nav Model example given the amount of interactivity and feedback that is demonstrated.</p>
<p>As with any Flash Lite 1 work, making use of the earlier versions will be a little more fiddly than the Flash Lite 2 counter parts. But the code in each of the examples is clearly identified and if you know your way around ActionScript 1 you should find incorporating the 'components' easy enough. Included in the examples are the following Flash Lite 1.1 components.</p>
<ul>
<li><strong>Carousel</strong>, A full screen horizontal slider.</li>
<li><strong>Displays</strong>, demonstrates the various device stats you can access from Flash Lite 1, also included are battery and signal indicators.</li>
<li><strong>IconMenu</strong>, offers a FlashLite 1 version of the Slider component in the Flash Lite 2 set, this is similar to the functionality produced in the <a href="http://blogs.forum.nokia.com/blog/giorgio-natilis-forum-nokia-blog/flash/2008/04/21/flash-lite-1.1-scrolling-menu">tutorial here</a>.</li>
<li><strong>Menu</strong>, actually seems to be a Flash Lite 2 example, an alternative dynamic list example.</li>
<li><strong>Story</strong>, This is an example of scrolling text in flash Lite 1, similar to the <a href="http://blog.bittube.com/2008/02/27/creating-a-scrolling-text-component-in-adobe-flashlite-11/">scrolling text component I have released.</a></li>
</ul>
<p>Agin the Flash Lite 11 components are very efficient when it comes to memory usage. None used more than 400k when published, and most were below 300k. The trade of with both these example sets from Adobe seem to be the slight increase in the amount of work you would need to do to integrate them. The other thing to note, is that these examples do offer examples of far more compelling UI  methods than simple lists.</p>
<p><a href="http://flashmobileblog.com/?p=112">Download the Adobe Flash Lite 1 & 2 Components and UI Examples</a></p>
<p><strong>Shuriken Open Source Flash Lite 2 Components</strong><br />
The last set of Flash Lite components are those that
<li><a href="http://www.scottjanousek.com/blog/2008/07/19/flash-lite-11-and-20-components/">Scott mentioned</a>, the <a href="http://code.google.com/p/shurikencomponents/">Shuriken Components</a>. I stumbled upon these components some time ago, I am not sure if the project is still live or has fallen dormant. The project offers a fairly comprehensive attempt at providing a full component framework to Flash Lite 2 developers. Included in the distribution zip are source class files, and example .fla's for each component in the library.</p>
<ul>
<li>Button</li>
<li>Calendar</li>
<li>CheckBox</li>
<li>ComboBox</li>
<li>DateEditor</li>
<li>LinkButton</li>
<li>List</li>
<li>Loader</li>
<li>NumericStepper</li>
<li>RadioButton</li>
<li>RadioButtonGroup</li>
<li>ScrollableList</li>
<li>SimpleButton</li>
<li>TextArea</li>
</ul>
<p>While the examples are good they do seem to be quite heavy in terms of memory usage, and they are not without issues. The scrolling list example for instance takes around 700k to display, but more concerning is that this memory usage raises during operation, implying the component has a memory leak somewhere. The complexity of this initiative while making development easier, may be its problem. Complex class structures in Flash Lite tend to give rise to cross references and memory leaks quite quickly.</p>
<p><a href="http://code.google.com/p/shurikencomponents/">Download the Shuriken Open Source Flash Lite 2 Components</a></p>
<p>So there we have it 3 sets of components, all certainly have there advantages and disadvantages. The Nokia Flash Lite components are great for Plug and Play development, I would say the Adobe UI examples are great for producing engaging canned demos as they stand, but with a bit of work could be converted for very memory efficient project use, and the shuriken component frame work may be a little heavy at the moment, but keep a watch on them, they could certainly offer a great, familiar framework for Flash Lite development, when they can solve the memory issues.</p>
<p>Also worth a note is that <a href="http://flashmobileblog.com/?p=112">Mark Doherty has put a shout out</a> at the end of his post regarding a shelved component framework that he could release from Adobe if interest is great enough. Mark has asked the FlashLite comunity to provide some support if it were released, to document and update the project, but this could offer a great opertunity to unify the current state of disperate component solutions emerging.</p>
<p>Credit where its due:</p>
<ul>
<li><a href="(http://www.forum.nokia.com/info/sw.nokia.com/id/d2336af2-0953-40a6-8dae-b80d368dead1/Adobe_Flash_Lite_2_x_Components_for_Mobile_Development.html)">Download the Nokia Flash Lite 2 Components</a></li>
<li><a href="http://flashmobileblog.com/?p=112">Download the Adobe Flash Lite 1 & 2 Components and UI Examples</a></li>
<li><a href="http://code.google.com/p/shurikencomponents/">Download the Shuriken Open Source Flash Lite 2 Components</a></li>
<li><a href="http://flashmobileblog.com">Mark Doherty</a></li>
<li><a href="http://www.scottjanousek.com/blog/2008/07/19/flash-lite-11-and-20-components/">Scott Janousek</a></li>
</ul>
</li>
]]></content:encoded>
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		<title>NEC Demos Adobe Flash Lite Intellectual Property</title>
		<link>http://blog.bittube.com/2008/05/16/nec-demos-adobe-flash-lite-intellectual-property/</link>
		<comments>http://blog.bittube.com/2008/05/16/nec-demos-adobe-flash-lite-intellectual-property/#comments</comments>
		<pubDate>Fri, 16 May 2008 16:49:13 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Flash Lite]]></category>
		<category><![CDATA[FlashLite 1]]></category>
		<category><![CDATA[FlashLite 2]]></category>
		<category><![CDATA[FlashLite 3]]></category>
		<category><![CDATA[Mobile Development]]></category>
		<category><![CDATA[Mobile Devices]]></category>
		<category><![CDATA[Mobile Phones]]></category>
		<category><![CDATA[Adobe]]></category>
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		<category><![CDATA[Open Screen Project]]></category>

		<guid isPermaLink="false">http://blog.bittube.com/?p=281</guid>
		<description><![CDATA[Following the announcement from Adobe of the open screen project, news comes from the Embedded Systems Expo that NEC is showing what sounds like it might be an alternative to Adobe's Flash Lite Player. Its a little hard to make complete sense of the post from EETimes.com. But some interesting quotes from the short, slightly [...]]]></description>
			<content:encoded><![CDATA[<p>Following the announcement from Adobe of the <a href="http://www.adobe.com/openscreenproject/">open screen project</a>, news comes from the Embedded Systems Expo that NEC is showing what sounds like it might be an alternative to Adobe's Flash Lite Player.</p>
<p>Its a little hard to make complete sense of the post from <a href="http://www.eetimes.com">EETimes.com</a>. But some interesting quotes from the short, slightly cryptic article:</p>
<blockquote><p>By using our new IP, one can design a portable device capable of processing Adobe Flash Lite several times faster, when compared with using a processor.</p></blockquote>
<p>Also in the announcement is a hint of better video quality as well.</p>
<blockquote><p>After reducing the number of gates required for an IC and further tuning the video quality output by Adobe Flash Lite, NEC will start offering its IP in August this year.</p></blockquote>
<p>One thing that does seem to be missing is an explanation of which Flash Lite version they are supporting, although the mention of video implies this is based around the FlashLite 3 player.</p>
<p>You can read the full (breif) <a href="http://www.eetimes.com/news/latest/showArticle.jhtml?articleID=207800566">announcement of NEC's new Flash Lite IP</a> over at <a href="http://www.eetimes.com">EETimes.com</a>.</p>
<p>One further interesting thing is that I could find no mention of NEC being involved with the <a href="http://www.adobe.com/aboutadobe/pressroom/pressreleases/200804/050108AdobeOSP.html">Open Screen Project from its press release</a>.</p>
<p>Credit where its due: <a href="http://www.eetimes.com">EETimes.com</a></p>
]]></content:encoded>
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		<item>
		<title>RIA + OSP = RAA &#124;&#124; REA &amp;&amp; And how to detect an Open Screen Device</title>
		<link>http://blog.bittube.com/2008/05/06/ria-osp-raa-rea-and-how-to-detect-an-open-screen/</link>
		<comments>http://blog.bittube.com/2008/05/06/ria-osp-raa-rea-and-how-to-detect-an-open-screen/#comments</comments>
		<pubDate>Tue, 06 May 2008 18:45:27 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[ActionScript 1]]></category>
		<category><![CDATA[ActionScript 2]]></category>
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		<category><![CDATA[BitTube Work]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash for PSP]]></category>
		<category><![CDATA[Flash Lite]]></category>
		<category><![CDATA[FlashCast]]></category>
		<category><![CDATA[FlashLite 1]]></category>
		<category><![CDATA[FlashLite 2]]></category>
		<category><![CDATA[FlashLite 3]]></category>
		<category><![CDATA[Mobile Development]]></category>
		<category><![CDATA[Mobile Devices]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Convergence]]></category>
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		<category><![CDATA[Rich Anywhere Applications]]></category>
		<category><![CDATA[Rich Everywhere Application]]></category>

		<guid isPermaLink="false">http://blog.bittube.com/?p=277</guid>
		<description><![CDATA[Keeping with the algebraic/code functions as titles from my Last post I thought I would put some thoughts down regarding the news from Adobe earlier this week of their Open Screen Project (OSP). Anyone working in the Web/Internet industry at the moment will be well aware of the Rich Internet/Interactive Application (RIA) moniker. What Adobe [...]]]></description>
			<content:encoded><![CDATA[<p>Keeping with the algebraic/code functions as titles from my Last post I thought I would put some thoughts down regarding the news from Adobe earlier this week of their Open Screen Project (OSP). Anyone working in the Web/Internet industry at the moment will be well aware of the Rich Internet/Interactive Application (RIA) moniker. What Adobe is committing to is much larger though this is about true cross platform convergence. Its about Rich Anywhere Applications (RAA) or Rich Everywhere Applications (REA) if you will. You see what I did there <img src='http://blog.bittube.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  .</p>
<p>Interestingly this is a concept I began to scratched the surface of with my presentation at Flash On the Beach Last Year, and over the last few months has been a subject I have continued to keep close to hand both in my day job and my personal development projects. At the moment the Flash Player Fragmentation offers a considerable challenge to any developer wanting to design and or develop for multiple devices and multiple screens.</p>
<p>Articles like the one posted over at <a href="http://www.adobe.com/devnet/devices/articles/dynamic_layout.html">ADC on adaptive screen layouts</a> offer a great foot up. But before we get to visual display we need to know what player version we are targeting. And to do that, we have to hit the time machine button and roll back all the way to Flash 4.....</p>
<p><span id="more-277"></span></p>
<p>The Following code should be exported as a Flash 4 ActionScript 1 .swf. This will ensure it can run on the broadest client base. The resultant .swf acts a cross platform redirect that should work within both stand alone and browser based flash clients. Once the .swf loads it will identify the player variation and then redirect the viewer to the appropriate content for there player platform by loading a replacement content swf at the main player level.</p>
<pre class="actionscript"><ol><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp;</div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #808080; font-style: italic;">/**</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #808080; font-style: italic;">Declare flash platform player strings here. As more devices are discovered this list will grow, the strings are from the getVersion() function</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #808080; font-style: italic;">*/</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #808080; font-style: italic;">// FlashLite 1.1 player platform string</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">FL1PLATFORM = <span style="color: #ff0000;">&quot;5.2&quot;</span>;</div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #808080; font-style: italic;">// FlashLite 2 or 3 player platform string</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">FL2PLATFORM = <span style="color: #ff0000;">&quot;FL &quot;</span>;</div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #808080; font-style: italic;">// psp Flash Player Platform string</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">PSPPLATFORM = <span style="color: #ff0000;">&quot;NF3&quot;</span>;</div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #808080; font-style: italic;">// Wii Player Platform String</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">WIIPLATFORM = <span style="color: #ff0000;">&quot;WII&quot;</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #808080; font-style: italic;">// windows Flash Player Platform string</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">WINPLATFORM = <span style="color: #ff0000;">&quot;WIN&quot;</span>;</div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #808080; font-style: italic;">// mac Flash Player Platform string</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">MACPLATFORM = <span style="color: #ff0000;">&quot;MAC&quot;</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #808080; font-style: italic;">/**</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #808080; font-style: italic;">Declare files names for flash files of different device configurations</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #808080; font-style: italic;">NOTE! Include the full path name here</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #808080; font-style: italic;">*/</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">flashLite1 = <span style="color: #ff0000;">&quot;fl_fl1.swf&quot;</span>;</div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">flashLite2 = <span style="color: #ff0000;">&quot;fl_fl2.swf&quot;</span>;</div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">flashLite3 = <span style="color: #ff0000;">&quot;fl_fl3.swf&quot;</span>;</div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">flash6PSP = <span style="color: #ff0000;">&quot;flash6PSP.swf&quot;</span>;</div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">flash7WII = <span style="color: #ff0000;">&quot;flash7WII.swf&quot;</span>;</div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">flashFull8 = <span style="color: #ff0000;">&quot;FullFlash8.swf&quot;</span>;</div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">flashFull9 = <span style="color: #ff0000;">&quot;FullFlash9.swf&quot;</span>;</div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #808080; font-style: italic;">// get the player version</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">flashVersion = <span style="color: #0066CC;">getVersion</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;</div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #808080; font-style: italic;">// display full player information</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #0066CC;">trace</span><span style="color: #66cc66;">&#40;</span>flashVersion<span style="color: #66cc66;">&#41;</span>;</div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #808080; font-style: italic;">// test for existence of player version for very early players</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span>flashVersion == <span style="color: #ff0000;">&quot;&quot;</span><span style="color: #66cc66;">&#41;</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #66cc66;">&#123;</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">	<span style="color: #808080; font-style: italic;">/*</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #808080; font-style: italic;">	Player does not support $version so is VERY early Flash PLayer</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #808080; font-style: italic;">	Decide how you wish to handle this case here</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #808080; font-style: italic;">	*/</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #66cc66;">&#125;</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #808080; font-style: italic;">// crop the player version to store the platform</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">playerPlatform = <span style="color: #0066CC;">substring</span><span style="color: #66cc66;">&#40;</span>flashVersion, <span style="color: #cc66cc;">0</span>, <span style="color: #cc66cc;">3</span><span style="color: #66cc66;">&#41;</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #808080; font-style: italic;">// Assign a player version for testing</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #808080; font-style: italic;">// playerPlatform = PSPPLATFORM;</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #808080; font-style: italic;">// display platform information</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #0066CC;">trace</span><span style="color: #66cc66;">&#40;</span><span style="color: #ff0000;">&quot;playerPlatform&quot;</span><span style="color: #66cc66;">&#41;</span>;</div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #0066CC;">trace</span><span style="color: #66cc66;">&#40;</span>playerPlatform<span style="color: #66cc66;">&#41;</span>;</div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #808080; font-style: italic;">// use flashLite 1.1 file</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span>playerPlatform <span style="color: #0066CC;">eq</span> FL1PLATFORM<span style="color: #66cc66;">&#41;</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #66cc66;">&#123;</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">	<span style="color: #808080; font-style: italic;">// launch a FlashLite 1.1 version of the file.</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">	<span style="color: #0066CC;">trace</span><span style="color: #66cc66;">&#40;</span><span style="color: #ff0000;">&quot;Launch FlashLite 1.1 player version&quot;</span><span style="color: #66cc66;">&#41;</span>;</div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">	<span style="color: #0066CC;">loadMovie</span><span style="color: #66cc66;">&#40;</span>flashLite1, <span style="color: #ff0000;">&quot;_level0&quot;</span><span style="color: #66cc66;">&#41;</span>; <span style="color: #808080; font-style: italic;">//+&quot;?stgWidth=&quot;+Stage.width+&quot;&amp;stgHeight=&quot;+Stage.height);</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #66cc66;">&#125;</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #b1b100;">else</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #66cc66;">&#123;</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">	<span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span>playerPlatform <span style="color: #0066CC;">eq</span> PSPPLATFORM<span style="color: #66cc66;">&#41;</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">	<span style="color: #66cc66;">&#123;</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">		<span style="color: #808080; font-style: italic;">// launch a PSP or Flash 6 version of the file</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">		<span style="color: #0066CC;">trace</span><span style="color: #66cc66;">&#40;</span><span style="color: #ff0000;">&quot;Launch PSP player version&quot;</span><span style="color: #66cc66;">&#41;</span>;</div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">		<span style="color: #0066CC;">loadMovie</span><span style="color: #66cc66;">&#40;</span>flash6PSP, <span style="color: #ff0000;">&quot;_level0&quot;</span><span style="color: #66cc66;">&#41;</span>; <span style="color: #808080; font-style: italic;">//+&quot;?stgWidth=&quot;+Stage.width+&quot;&amp;stgHeight=&quot;+Stage.height);</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">	<span style="color: #66cc66;">&#125;</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">	<span style="color: #b1b100;">else</span> <span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span>playerPlatform <span style="color: #0066CC;">eq</span> WIIPLATFORM<span style="color: #66cc66;">&#41;</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">	<span style="color: #66cc66;">&#123;</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">		<span style="color: #808080; font-style: italic;">// launch a PSP or Flash 7 version of the file</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">		<span style="color: #0066CC;">trace</span><span style="color: #66cc66;">&#40;</span><span style="color: #ff0000;">&quot;Launch WII player version&quot;</span><span style="color: #66cc66;">&#41;</span>;</div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">		<span style="color: #0066CC;">loadMovie</span><span style="color: #66cc66;">&#40;</span>flash7WII, <span style="color: #ff0000;">&quot;_level0&quot;</span><span style="color: #66cc66;">&#41;</span>; <span style="color: #808080; font-style: italic;">//+&quot;?stgWidth=&quot;+Stage.width+&quot;&amp;stgHeight=&quot;+Stage.height);</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">	<span style="color: #66cc66;">&#125;</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">	<span style="color: #b1b100;">else</span> <span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span>playerPlatform <span style="color: #0066CC;">eq</span> FL2PLATFORM<span style="color: #66cc66;">&#41;</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">	<span style="color: #66cc66;">&#123;</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">		<span style="color: #808080; font-style: italic;">// grab the player version number for flash lite</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">		playerVersion = <span style="color: #0066CC;">substring</span><span style="color: #66cc66;">&#40;</span>flashVersion, <span style="color: #cc66cc;">4</span>, <span style="color: #cc66cc;">1</span><span style="color: #66cc66;">&#41;</span>;</div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">		<span style="color: #808080; font-style: italic;">// display version information</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">		<span style="color: #0066CC;">trace</span><span style="color: #66cc66;">&#40;</span><span style="color: #ff0000;">&quot;playerVersion&quot;</span><span style="color: #66cc66;">&#41;</span>;</div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">		<span style="color: #0066CC;">trace</span><span style="color: #66cc66;">&#40;</span>playerVersion<span style="color: #66cc66;">&#41;</span>;</div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">		<span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span>playerVersion == <span style="color: #ff0000;">&quot;7&quot;</span><span style="color: #66cc66;">&#41;</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">		<span style="color: #66cc66;">&#123;</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">			<span style="color: #808080; font-style: italic;">// launch a FlashLite 2 version of the file.</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">			<span style="color: #0066CC;">trace</span><span style="color: #66cc66;">&#40;</span><span style="color: #ff0000;">&quot;Launch FlashLite 2 player version&quot;</span><span style="color: #66cc66;">&#41;</span>;</div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">			<span style="color: #0066CC;">loadMovie</span><span style="color: #66cc66;">&#40;</span>flashLite2, <span style="color: #ff0000;">&quot;_level0&quot;</span><span style="color: #66cc66;">&#41;</span>; <span style="color: #808080; font-style: italic;">//+&quot;?stgWidth=&quot;+Stage.width+&quot;&amp;stgHeight=&quot;+Stage.height);</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">		<span style="color: #66cc66;">&#125;</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">		<span style="color: #b1b100;">else</span> <span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span>playerVersion <span style="color: #0066CC;">eq</span> <span style="color: #ff0000;">&quot;8&quot;</span><span style="color: #66cc66;">&#41;</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">		<span style="color: #66cc66;">&#123;</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">			<span style="color: #808080; font-style: italic;">// launch a FlashLite version of the file.</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">			<span style="color: #0066CC;">trace</span><span style="color: #66cc66;">&#40;</span><span style="color: #ff0000;">&quot;Launch FlashLite 3 player version&quot;</span><span style="color: #66cc66;">&#41;</span>;</div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">			<span style="color: #0066CC;">loadMovie</span><span style="color: #66cc66;">&#40;</span>flashLite3, <span style="color: #ff0000;">&quot;_level0&quot;</span><span style="color: #66cc66;">&#41;</span>; <span style="color: #808080; font-style: italic;">//+&quot;?stgWidth=&quot;+Stage.width+&quot;&amp;stgHeight=&quot;+Stage.height);</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">		<span style="color: #66cc66;">&#125;</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">	<span style="color: #66cc66;">&#125;</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">	<span style="color: #b1b100;">else</span> <span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#40;</span>playerPlatform <span style="color: #0066CC;">eq</span> WINPLATFORM<span style="color: #66cc66;">&#41;</span> || <span style="color: #66cc66;">&#40;</span>playerPlatform <span style="color: #0066CC;">eq</span> MACPLATFORM<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#41;</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">	<span style="color: #66cc66;">&#123;</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">		<span style="color: #808080; font-style: italic;">// grab the player version number for desktop player</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">		playerVersion = <span style="color: #0066CC;">substring</span><span style="color: #66cc66;">&#40;</span>flashVersion, <span style="color: #cc66cc;">5</span>, <span style="color: #cc66cc;">1</span><span style="color: #66cc66;">&#41;</span>;</div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">		<span style="color: #808080; font-style: italic;">// display version information</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">		<span style="color: #0066CC;">trace</span><span style="color: #66cc66;">&#40;</span><span style="color: #ff0000;">&quot;playerVersion&quot;</span><span style="color: #66cc66;">&#41;</span>;</div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">		<span style="color: #0066CC;">trace</span><span style="color: #66cc66;">&#40;</span>playerVersion<span style="color: #66cc66;">&#41;</span>;</div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">		<span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span>playerVersion == <span style="color: #cc66cc;">8</span> <span style="color: #66cc66;">&#41;</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">		<span style="color: #66cc66;">&#123;</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">			<span style="color: #808080; font-style: italic;">// launch a desktop version 8 of the file.</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">			<span style="color: #0066CC;">trace</span><span style="color: #66cc66;">&#40;</span><span style="color: #ff0000;">&quot;Launch desktop player version&quot;</span><span style="color: #66cc66;">&#41;</span>;</div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">			<span style="color: #0066CC;">loadMovie</span><span style="color: #66cc66;">&#40;</span>flashFull8, <span style="color: #ff0000;">&quot;_level0&quot;</span><span style="color: #66cc66;">&#41;</span>; <span style="color: #808080; font-style: italic;">//+&quot;?stgWidth=&quot;+Stage.width+&quot;&amp;stgHeight=&quot;+Stage.height);</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">		<span style="color: #66cc66;">&#125;</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">		<span style="color: #b1b100;">else</span> <span style="color: #b1b100;">if</span> <span style="color: #66cc66;">&#40;</span>playerVersion == <span style="color: #cc66cc;">9</span> <span style="color: #66cc66;">&#41;</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">		<span style="color: #66cc66;">&#123;</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">			<span style="color: #808080; font-style: italic;">// launch a desktop version 9 of the file.</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">			<span style="color: #0066CC;">trace</span><span style="color: #66cc66;">&#40;</span><span style="color: #ff0000;">&quot;Launch desktop player version&quot;</span><span style="color: #66cc66;">&#41;</span>;</div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">			<span style="color: #0066CC;">loadMovie</span><span style="color: #66cc66;">&#40;</span>flashFull9, <span style="color: #ff0000;">&quot;_level0&quot;</span><span style="color: #66cc66;">&#41;</span>; <span style="color: #808080; font-style: italic;">//+&quot;?stgWidth=&quot;+Stage.width+&quot;&amp;stgHeight=&quot;+Stage.height);</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">		<span style="color: #66cc66;">&#125;</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">	<span style="color: #66cc66;">&#125;</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #66cc66;">&#125;</span></div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #0066CC;">stop</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;</div></li><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp;</div></li></ol></pre>
<p>The below zip includes the full source and example 'redirection' movies. If you have any other Client version strings that can be added please let me know and I will try and keep the script updated. For example I would love to know what the Sony Ericcson Java client version reports.</p>
<p><a href='http://blog.bittube.com/wp-content/uploads/2008/05/identifyingclient.zip'>Identiying Flash Client Versions</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>BitTube Goes Over the Air</title>
		<link>http://blog.bittube.com/2008/04/01/bittube-goes-over-the-air/</link>
		<comments>http://blog.bittube.com/2008/04/01/bittube-goes-over-the-air/#comments</comments>
		<pubDate>Tue, 01 Apr 2008 14:30:15 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[BitTube Thoughts]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[FlashLite 3]]></category>
		<category><![CDATA[Mobile Development]]></category>
		<category><![CDATA[Mobile Phones]]></category>
		<category><![CDATA[BitTube Work]]></category>
		<category><![CDATA[Conference]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Mobile Devices]]></category>
		<category><![CDATA[Mobile Web]]></category>

		<guid isPermaLink="false">http://blog.bittube.com/?p=270</guid>
		<description><![CDATA[Thats right, its all very last minute but I will be presenting a session at the upcoming Over the Air event in London this week. My session is scheduled for Friday afternoon. Flash Video Nokia Masterclass - Dave Williamson (Adobe)Learn how to create live video applications with the most popular online video format on Nokia [...]]]></description>
			<content:encoded><![CDATA[<p>Thats right, its all very last minute but I will be presenting a session at the upcoming Over the Air event in London this week.</p>
<p>My session is scheduled for Friday afternoon.</p>
<blockquote><p>
Flash Video Nokia Masterclass - Dave Williamson (Adobe)Learn how to create live video applications with the most popular online video format on Nokia devices.
</p></blockquote>
<p>Over the Air is all sold out now, but you can find all the information about the event over at the <a href="http://overtheair.org">Over the Air Blog</a></p>
<p>I look forward to catching up with you if you are there.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Adobe CEO: We&#8217;re bringing Flash to the iPhone!</title>
		<link>http://blog.bittube.com/2008/03/19/adobe-ceo-we%e2%80%99re-bringing-flash-to-the-iphone/</link>
		<comments>http://blog.bittube.com/2008/03/19/adobe-ceo-we%e2%80%99re-bringing-flash-to-the-iphone/#comments</comments>
		<pubDate>Wed, 19 Mar 2008 12:12:59 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash Lite]]></category>
		<category><![CDATA[Mobile Development]]></category>
		<category><![CDATA[Mobile Devices]]></category>
		<category><![CDATA[Mobile Phones]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Devices]]></category>
		<category><![CDATA[FlashLite]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://blog.bittube.com/2008/03/19/adobe-ceo-we%e2%80%99re-bringing-flash-to-the-iphone/</guid>
		<description><![CDATA[This just popped into my news reader from ZDNet. Well, you really believe that Flash is synonymous with the internet and frankly, anybody who wants to browse the web and experience the web's glory really needs Flash support. We were very excited about the announcement from Windows Mobile, adoption of Flash on their devices and [...]]]></description>
			<content:encoded><![CDATA[<p>This just popped into my news reader from ZDNet.</p>
<blockquote><p>Well, you really believe that Flash is synonymous with the internet and frankly, anybody who wants to browse the web and experience the web's glory really needs Flash support. We were very excited about the announcement from Windows Mobile, adoption of Flash on their devices and the fact that we've shipped 0.5 billion devices now, non-PC devices. So we are also committed to bringing the Flash experience to the iPhone and we will work with Apple. We've evaluated the SDK, we can now start to develop the Flash player ourselves and we think it benefits our joint customers. So we want to work with Apple to bring that capability to the device.</p></blockquote>
<p>If the mountain wont move to you.. </p>
<p>Go Adobe!</p>
<p>Read the <a href="http://blogs.zdnet.com/BTL/?p=8263">full ZDnet article here</a><br />
Read the <a href="http://seekingalpha.com/article/69113-adobe-systems-inc-f1q08-02-29-2008-earnings-call-transcript?page=-1">SeekingAlpha transcript here</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Microsoft has licensed Flash Lite 3 and Reader LE for future Windows Mobile based devices</title>
		<link>http://blog.bittube.com/2008/03/17/microsoft-has-licensed-flash-lite-3-and-reader-le-for-future-windows-mobile-based-devices/</link>
		<comments>http://blog.bittube.com/2008/03/17/microsoft-has-licensed-flash-lite-3-and-reader-le-for-future-windows-mobile-based-devices/#comments</comments>
		<pubDate>Mon, 17 Mar 2008 10:42:59 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Flash Lite]]></category>
		<category><![CDATA[FlashLite 3]]></category>
		<category><![CDATA[Mobile Development]]></category>
		<category><![CDATA[Mobile Devices]]></category>
		<category><![CDATA[Mobile Phones]]></category>
		<category><![CDATA[FlashLite]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Reader LE]]></category>

		<guid isPermaLink="false">http://blog.bittube.com/2008/03/17/microsoft-has-licensed-flash-lite-3-and-reader-le-for-future-windows-mobile-based-devices/</guid>
		<description><![CDATA[More exciting news on the future of FlashLite 3 proliferation. Bill Perry has a great explanation of how the news that Microsoft has licensed Flash Lite 3 and Reader LE for future Windows Mobile based devices will affect FlashLite 3 content developers. Read the Full Press Release here]]></description>
			<content:encoded><![CDATA[<p>More exciting news on the future of FlashLite 3 proliferation. Bill Perry has a great explanation of how the news that <a href="http://www.flashdevices.net/2008/03/microsoft-licenses-flash-lite-3-and.html">Microsoft has licensed Flash Lite 3 and Reader LE for future Windows Mobile based devices</a> will affect FlashLite 3 content developers.</p>
<p><a href="http://www.adobe.com/aboutadobe/pressroom/pressreleases/200803/031708Adobe_MS.html">Read the Full Press Release here</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Creating a scrolling text component in Adobe FlashLite 1.1</title>
		<link>http://blog.bittube.com/2008/02/27/creating-a-scrolling-text-component-in-adobe-flashlite-11/</link>
		<comments>http://blog.bittube.com/2008/02/27/creating-a-scrolling-text-component-in-adobe-flashlite-11/#comments</comments>
		<pubDate>Wed, 27 Feb 2008 01:36:21 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[ActionScript 1]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[FlashCast]]></category>
		<category><![CDATA[FlashLite 1]]></category>
		<category><![CDATA[Mobile Development]]></category>
		<category><![CDATA[Mobile Devices]]></category>
		<category><![CDATA[Mobile Phones]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Flash Cast 1.2]]></category>
		<category><![CDATA[Flash Lite 1.1]]></category>
		<category><![CDATA[FlashLite]]></category>
		<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://blog.bittube.com/2008/02/27/creating-a-scrolling-text-component-in-adobe-flashlite-11/</guid>
		<description><![CDATA[Recently I have been heavily involved in an on going FlashLite 1.1 based project. Some thing I know my development peers have been extremely jealous of as they bang their heads against the hellish development processes of Flex, Air, ActionScript 3 and Flash 9, not! One of the most enjoyable features of FlashLite 1.1 is [...]]]></description>
			<content:encoded><![CDATA[<p>Recently I have been heavily involved in an on going FlashLite 1.1 based project. Some thing I know my <a href="http://blog.flashgen.com">development</a> <a href="http://www.flashcoder.net/blog/">peers</a> have been extremely jealous of as they bang their heads against the hellish development processes of Flex, Air, ActionScript 3 and Flash 9, not!</p>
<p>One of the most enjoyable features of FlashLite 1.1 is its (lack of) ability to measure the height, width or any metric of text once it is displayed on the screen of your shiny new Nokia N95. This makes efficient text scrolling a particular joy to produce. To this end I have produced a simple example of a fairly flexible scrolling text component for FlashLite 1.1.</p>
<p>Below is a comprehensive (hopefully) tutorial describing how to create such a component.</p>
<p><span id="more-239"></span></p>
<p><strong>Creating the component project</strong><br />
The first thing to do is to create a new FlashLite file, in this tutorial I have based the development on a QVGA mobile phone, such as the N6110 or N95. To do this simply set the stage size to a width of 240 pixels and the height to 320 pixels. I haven't altered the default frame rate. In the flash publish settings "File > Publish Settings" set the Flash version to FlashLite 1.1, this will automatically set the ActionScript version to 1.0 (is there a 1.anything else?) after that we are good to go!</p>
<p><strong>Creating the scrolling text field</strong></p>
<ol>
<li>Create a new symbol in your Library and name it "TextArea".</li>
<li>On the stage of this symbol create a dynamic text field with a width of about 220 pixels and a height of 280 pixels.</li>
<li>With the text field selected put "text" in the Var field in the properties inspector. We will use this later to assign text to the field, remember no instance names on text fields in FlashLite 1.1.</li>
<li>Next create a new symbol in your Library and Name it "ScrollingTextArea".</li>
<li>On the stage of this symbol drag an instance of your "TextArea" symbol and position it to position X:0 and Y:0 and give it an instance name of "textArea_mc", for clarity you should name the layer this instance sits on "TextArea" or you might prefer "textArea_mc".</li>
<li>Add a new layer to your "ScrollingTextArea" symbol and name it "ActionScript". On this layer in frame 1 add the ActionScript command <code>stop();</code>.</li>
<li>Create a new layer folder and name it "CallFunctions". </li>
<li>Inside the "CallFunctions" folder create a new layer and call it "init", on this new layer create a blank key frame on frame 2 and give it the frame label "init".</li>
<li>On the new "init" frame add the following code that will be used later to initialise our scrolling text field.
<p><code><br />
// store maxScroll Locally<br />
maxScroll = textArea_mc:text.maxscroll;<br />
// if max scroll is greater than 1 we know we need the text to scroll<br />
if(maxScroll > 1)<br />
{<br />
	// store the current scroll position loccally<br />
	currentScroll = 1;<br />
	// set scrollPercent to 0.<br />
	scrollPercent = 0;<br />
	//set the scroll bar height to the height of the text field<br />
	scrollBar_mc.trackHeight = textArea_mc._height;<br />
	//set the scroll thumb height<br />
	scrollBar_mc.thumbHeight = 30;<br />
	// init the scroll bar<br />
	call("scrollBar_mc/:Init");<br />
	// show the scroll bar<br />
	scrollBar_mc._visible = true;<br />
}<br />
// otherwise hide the scroll bar, its not needed.<br />
else<br />
{<br />
	scrollBar_mc._visible = false;<br />
}<br />
</code></p>
<p>At this stage most of the values in this code block will not function, but they will be required in a later step.</li>
<li>Inside the "CallFunctions" folder create a new layer and call it "setText", on this new layer create a blank key frame on frame 3 and give it the frame label "setText".</li>
<li>On the new "setText" frame add the following code that is used to populate our text field component.
<p><code><br />
// set the text value to the text field<br />
textArea_mc:text = text;<br />
// call init to reset scroll parameters<br />
call("init");<br />
</code></p>
</li>
<li>Inside the "CallFunctions" folder create a new layer and call it "scrollUp", on this new layer create a blank key frame on frame 4 and give it the frame label "scrollUp".</li>
<li>On the new "scrollUp" frame add the following code that is used to scroll the text in our component up the screen.
<p><code><br />
// increase the text scroll<br />
textArea_mc:text.scroll++;<br />
// store the current scroll position locally<br />
currentScroll = textArea_mc:text.scroll;<br />
// if the current scroll position is the same as maxScroll scrollPercent is 100<br />
if(currentScroll == maxScroll)<br />
{<br />
	scrollPercent = 100;<br />
}<br />
// other wise calculate the percentage scroll position<br />
else<br />
{<br />
	scrollPercent = Math.ceil(((currentScroll-1)/maxScroll) *100);<br />
}<br />
// set the scroller scroll percentage<br />
scrollBar_mc.scrollPercent = scrollPercent;<br />
// call the scrollBar setScrollPercent function<br />
call("scrollBar_mc/:setScrollPercent");<br />
</code></p>
</li>
<li>Inside the "CallFunctions" folder create a new layer and call it "scrollDown", on this new layer create a blank key frame on frame 5 and give it the frame label "scrollDown".</li>
<li>On the new "scrollDown" frame add the following code that is used to scroll the text in our component up the screen.
<p><code><br />
// decrease the text scroll<br />
textArea_mc:text.scroll--;<br />
// store the current scroll position locally<br />
currentScroll = textArea_mc:text.scroll;<br />
// if the current scroll position is at 1 then there is no more scrolling to be done, so scrollPercent is 0<br />
if(currentScroll == 1)<br />
{<br />
	scrollPercent = 0;<br />
}<br />
// other wise calculate the percentage scroll position<br />
else<br />
{<br />
	scrollPercent = Math.ceil(((currentScroll-1)/maxScroll) *100);<br />
}<br />
// set the scroller scroll percentage<br />
scrollBar_mc.scrollPercent = scrollPercent;<br />
// call the scrollBar setScrollPercent function<br />
call("scrollBar_mc/:setScrollPercent");<br />
</code></p>
</li>
<li>Finally add code to frame 1 of the actionscript layer so it looks like this:
<p><code><br />
// by default hide the scrollbar<br />
scrollBar_mc._visible = false;<br />
// call the text field init function<br />
call("Init");<br />
stop();<br />
</code>
</li>
</ol>
<p>Thats all there is for the development of the text field, and also for the scrolling functionality. You will notice that in our text field "scrollUp" and "scrollDown" call frames we reference a scroll bar clip, we will now create that scrollbar.</p>
<p><strong>Create a simple FlashLite 1.1 scroll bar component</strong></p>
<ol>
<li>In your library create a new symbol and call it "square".</li>
<li>On the stage of your new "square" symbol draw a square with no stroke give it a width and height of 50 pixels, place the graphic at X:0 and Y:0.</li>
<li>In your library create a new symbol and call it "scrollbar".</li>
<li>Label the layer in your new "ScrollBar" symbol "scrollTrack". Bring an instance of the "square" symbol on to this layer and position it at X:0 and Y:0 change the symbol instance's with to 10 pixels and its height to 100 pixels. Also give the instance an instance name of "scrollTrack_mc" and apply a colour tint of your choice.</li>
<li>Create a new layer above the "scrollTrack" layer name this new layer "ScrollThumb" and add another instance of your "square" symbol to it.</li>
<li>This time set the instance name to "scrollThumb_mc". Position it at X:1 and Y:1. Set the new "scrollThumb_mc" width to 8 pixels and its height to 50 pixels. Again apply a colour tint, making sure it is different to the one you applied to the "scrollTrack_mc" instance.</li>
<li>Add a new layer and name it "ActionScript". In frame 1 of this new layer add the following code:
<p><code><br />
// call the scroll bar init function<br />
call("init");<br />
stop();<br />
</code>
	</li>
<li>Create a new layer folder and name it "CallFunctions". </li>
<li>Inside the "CallFunctions" folder create a new layer and call it "init", on this new layer create a blank key frame on frame 2 and give it the frame label "init".</li>
<li>On the new "init" frame add the following code that will be used later to initialise our scrolling scroll bar.
<p><code><br />
// apply padding to the scroll thumb<br />
scrollPadding = 1;<br />
// call the set scroll height function<br />
call("setScrollHeight");<br />
</code>
</li>
<li>Inside the "CallFunctions" folder create a new layer and call it "setScrollHeight", on this new layer create a blank key frame on frame 3 and give it the frame label "setScrollHeight".</li>
<li>On the new "setScrollHeight" frame add the following code.
<p><code><br />
// resize the scroll track<br />
scrollTrack_mc._height = trackHeight;<br />
// resize the scroll thumb<br />
scrollThumb_mc._height = thumbHeight;<br />
// set the tscroll thumb position to the padding value<br />
scrollThumb_mc._y = scrollPadding;<br />
// store the max scroll position<br />
maxScroll = (trackHeight - thumbHeight);<br />
</code>
</li>
<li>Inside the "CallFunctions" folder create a new layer and call it "setScrollPercent", on this new layer create a blank key frame on frame 3 and give it the frame label "setScrollPercent".</li>
<li>On the new "setScrollPercent" frame add the following code.<br />
<code><br />
// set the scroll position based on a percentage value using math. <img src='http://blog.bittube.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /><br />
scrollThumb_mc._y = Math.max(((maxScroll*(scrollPercent/100))-scrollPadding), scrollPadding);<br />
</code>
</li>
</ol>
<p>This completes the development of the simple scrollbar component, all you need to do is to add it to the "ScrollingTextArea" clip we created earlier.</p>
<ol>
<li>Return to editing the "ScrollingTextArea" symbol in the library. Add a new layer above the "TextArea" layer and name it "ScrollBar".</li>
<li>Drag an instance of the SrollBar symbol out onto the new layer. Position the new instance at X:225 and Y:0.</li>
<li>Give the new ScrollBar instance an instance name of "scrollBar_mc".</li>
</ol>
<p>This completes the development of the scrolling text field component. All that remains is to show how it can be used within a project. To do this we need to add the scrolling text field to the stage of the main time line, add some ActionScript to populate the text field component, and then add a key press handler.</p>
<p><strong>Completing the project</strong></p>
<ol>
<li>Re-name the layer "Layer 1" on the main movie time line to "textArea".</li>
<li>Drag an instance of our "ScrollingTextArea" clip onto the new "textArea" layer. Position the new instance at X:0 and Y:19. Give the new instance an instance name of "scrollingText_mc".</li>
<li>Create a new Layer above the "textArea" layer and name the new layer "ActionScript". On frame 1 of this layer add the following code:
<p><code><br />
// dummy text to populate our text field<br />
textVar0 = "Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Fusce non urna. Ut leo metus, euismod non, semper et, ultrices at, nisl. Fusce non orci vitae dui blandit sagittis. Vestibulum laoreet feugiat leo. Suspendisse malesuada. Maecenas ultricies fermentum mi. Proin nulla. Mauris at dolor a nisl cursus congue. Maecenas id justo tincidunt augue molestie commodo. Donec nec metus eu tellus cursus mollis. Cras justo. Nunc sapien arcu, luctus id, porta sit amet, ultrices non, metus. Donec cursus. Aenean eleifend facilisis odio. Sed suscipit, odio eu fringilla ornare, eros metus eleifend quam, eget facilisis nulla turpis at tellus. Ut et massa a est faucibus fringilla. Nam nisl magna, condimentum non, lobortis et, porta non, ipsum. Aliquam ultricies augue sed urna. Sed ligula magna, vehicula at, scelerisque id, luctus eget, tortor. Donec aliquet purus ut neque.\n\nCras porttitor facilisis sem. Praesent cursus nulla euismod lorem. Donec vitae nunc. Quisque nec quam. Integer nonummy nisl vel mauris. Aliq\n\nam sed felis eu risus scelerisque scelerisque. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Sed tortor nisl, sodales et, eleifend sed, porta eget, urna. Sed adipiscing dolor sit amet dolor. Vestibulum fermentum lorem quis nulla. Donec id ligula. Suspendisse potenti. Aenean ac quam quis sapien sollicitudin dapibus. Cras vitae neque nec ante pharetra hendrerit.\n\nDonec ante lectus, gravida non, nonummy et, pulvinar ut, lectus. Ut sem nisi, dapibus non, scelerisque at, convallis sit amet, dolor. Cras vitae velit et lectus rhoncus ullamcorper. Sed sodales adipiscing tortor. Curabitur non dui ut ligula laoreet mattis. Ut vitae lacus quis enim placerat tristique. Donec ornare mauris eget sem faucibus lacinia. Vestibulum hendrerit diam et neque. Vestibulum imperdiet. Maecenas tincidunt felis vitae lectus. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Nam suscipit hendrerit felis. Mauris convallis elit vel justo. Nulla facilisi. Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Etiam vel mi. Phasellus ultrices porta felis. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos hymenaeos. Ut sed metus vel erat ultricies egestas. Pellentesque et ligula.";<br />
// alternate dummy text to try, this should hide the scroll bar<br />
textVar1 = "Test Text";<br />
// set the text var we want assigned to our text field<br />
scrollingText_mc.text = textVar0;<br />
// call teh set text function on our scrolling text field<br />
call("/scrollingText_mc/:setText");<br />
stop();<br />
</code>
</li>
</ol>
<p>This provides some dummy text with which to populate the text field component that has been developed, it then assigns one of the text variables to the components "text" value, and calls the "setText" function in the call frame of the scrolling text field component.</p>
<p>At this point you could export and test the movie, you should see the field is populated, and the scroll bar is correctly scaled and displayed to indicate that the text will scroll. Finally we create the controls to make the textscroll.</p>
<ol>
<li>Create a new button in your library and call it "keycatcher".</li>
<li>In the "up" frame of this button I have put simple text label with the string "KeyCatcher" so I can identify the symbol on stage.</li>
<li>Return to the main timeline and create a new layer above the "textArea" layer, name this new layer "KeyCatcher".</li>
<li>Drag an instance of the "keycatcher" button onto the stage on this new layer. Position it off stage at X:-110.0 and Y:0.</li>
<li>With the "keycatcher" button still selected add the following key handling code to the button:
<p><code><br />
// assign our down key press handler<br />
on (keyPress "<down>")<br />
{<br />
	// only cal the scroll function if the test is not at its maximum scroll<br />
	if(scrollingText_mc.currentScroll < scrollingText_mc.maxScroll)<br />
	{<br />
		call("scrollingText_mc/:scrollUp");<br />
	}<br />
}<br />
// assign our up key press handler<br />
on (keyPress "<Up>")<br />
{<br />
	// only cal the scroll function if the test is not at its minimum scroll<br />
	if(scrollingText_mc.currentScroll > 1)<br />
	{<br />
		call("scrollingText_mc/:scrollDown");<br />
	}<br />
}<br />
</down></code>
</li>
</ol>
<p>All that should remain is to save, export and test you new component in Device Central.</p>
<p><a href='http://blog.bittube.com/wp-content/uploads/2008/02/scrollingtext_20080227.zip' title='scrolling text component for Adobe FlashLite 1.1'>Download the source files of the scrolling text component for Adobe FlashLite 1.1</a></p>
<p><strong>NOTE:</strong> If you have used embedded fonts in your text area and are seeing no text appearing, try using device fonts (non embedded) instead. Apparently there is a know isue with Flash CS3 exporting embedded fonts in FlashLite 1.1 swf files that are viewed in Device Central. More information is discussed briefly <a href="http://www.adobe.com/cfusion/webforums/forum/messageview.cfm?forumid=68&catid=615&threadid=1334208&enterthread=y">on the Adobe Device Central forums</a></p>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Flash Lite 3 Update</title>
		<link>http://blog.bittube.com/2008/02/11/flash-lite-3-update/</link>
		<comments>http://blog.bittube.com/2008/02/11/flash-lite-3-update/#comments</comments>
		<pubDate>Mon, 11 Feb 2008 16:35:50 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[FlashLite 3]]></category>
		<category><![CDATA[Free Software]]></category>
		<category><![CDATA[Mobile Development]]></category>
		<category><![CDATA[Mobile Devices]]></category>
		<category><![CDATA[Mobile Phones]]></category>
		<category><![CDATA[FlashLite]]></category>
		<category><![CDATA[N95]]></category>
		<category><![CDATA[Nokia]]></category>
		<category><![CDATA[S60]]></category>
		<category><![CDATA[Symbian]]></category>

		<guid isPermaLink="false">http://blog.bittube.com/2008/02/11/flash-lite-3-update/</guid>
		<description><![CDATA[I have still getting people sending me the IMEI numbers asking me to send them the Adobe FlashLite 3 player. For those that missed the announcement FlashLite 3 is freely availible as a Developer Edition on Symbian based mobile devices. The release notes on the Adobe Labs site explain that the player has only been [...]]]></description>
			<content:encoded><![CDATA[<p>I have still getting people sending me the IMEI numbers asking me to send them the Adobe FlashLite 3 player. For those that missed the announcement FlashLite 3 is freely availible as a Developer Edition on Symbian based mobile devices. The release notes on the Adobe Labs site explain that the player has only been tested on the Nokia N95.</p>
<p>So why you waiting? <a href="http://www.adobe.com/products/flashlite/developer_edition/">download FlashLite 3 for N95</a> Already <img src='http://blog.bittube.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>I hope that clears up the confusion.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Using Compact Data Formats in FlashLite 1.1</title>
		<link>http://blog.bittube.com/2008/02/05/using-compact-data-formats-in-flashlite-11/</link>
		<comments>http://blog.bittube.com/2008/02/05/using-compact-data-formats-in-flashlite-11/#comments</comments>
		<pubDate>Tue, 05 Feb 2008 08:00:03 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[ActionScript 1]]></category>
		<category><![CDATA[BitTube Thoughts]]></category>
		<category><![CDATA[Flash Lite]]></category>
		<category><![CDATA[FlashLite 1]]></category>
		<category><![CDATA[Free Stuff]]></category>
		<category><![CDATA[Mobile Development]]></category>
		<category><![CDATA[Mobile Devices]]></category>
		<category><![CDATA[Mobile Phones]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[FlashLite]]></category>
		<category><![CDATA[Live]]></category>
		<category><![CDATA[London]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Nokia]]></category>
		<category><![CDATA[Status]]></category>
		<category><![CDATA[Tube]]></category>

		<guid isPermaLink="false">http://blog.bittube.com/2008/02/05/using-compact-data-formats-in-flashlite-11/</guid>
		<description><![CDATA[Recently I have been involved in some FlashLite 1.1 development that requires a certain level of online data interaction. With memory being at a premium on Mobile devices I have been spending many a spare moment looking at efficient data transfer methods. Stepping back into FlashLite 1.1 (flash 4/5) scripting has been a nostalgic experience. [...]]]></description>
			<content:encoded><![CDATA[<p>Recently I have been involved in some FlashLite 1.1 development that requires a certain level of online data interaction. With memory being at a premium on Mobile devices I have been spending many a spare moment looking at efficient data transfer methods.</p>
<p>Stepping back into FlashLite 1.1 (flash 4/5) scripting has been a nostalgic experience. The halcyon days of ActionScript 0/1 were where I broke my teeth, so to speak, on flash. It has been an eye opener also to return to using Perl as well in order to format data efficiently for consumption in my simple FlashLite 1.1 applications.</p>
<p>In these days of XML, SOAP, SQL, and huge component frameworks, it has been nice to go back the the "demo days" of flash and try and eak every byte out of my data format. Remember of course, no XML or SWX support in FlashLite 1.1.</p>
<p>So what have i been playing with? How about a Live London Tube Status FlashLite 1.1 application?</p>
<p><span id="more-235"></span></p>
<p>The Data format?<br />
<code><br />
lnID0=0&lnID1=0&lnID2=0&lnID3=0&lnID4=6&<br />
lnID5=0&lnID6=0&lnID7=1&lnID8=0&lnID9=0&<br />
lnID10=0&lnID11=0&itemLoaded=true<br />
</code></p>
<p>The lack of native structured data in FlashLite 1.1 means you have to think differently about what you are conveying, where best to store it, and how to access it. The example format above allows me to form references between pseudo-arrays in the FlashLite file that store much bulkier text labels, those strings can then be used multiple times in the application.</p>
<p>First I have a pseudo-array with my representation of the London Tube Lines.<br />
<code><br />
lineNames0 = "Bkrloo";<br />
lineNames1 = "Cntrl";<br />
lineNames2 = "Crcle";<br />
lineNames3 = "Dstrct";<br />
lineNames4 = "Est Lndn";<br />
lineNames5 = "Hmrsmth & Cty";<br />
lineNames6 = "Jblee";<br />
lineNames7 = "Mtropltn";<br />
lineNames8 = "Nrthrn";<br />
lineNames9 = "Pcdilly";<br />
lineNames10 = "Vctria";<br />
lineNames11 = "Wtrloo & Cty";<br />
</code></p>
<p>Also I store my interpretation of the common tube status' in a similar pseudo-array.<br />
<code><br />
lineStatus0 = "Normal Service";<br />
lineStatus1 = "Short Delays";<br />
lineStatus2 = "Long Delays";<br />
lineStatus3 = "Suspended";<br />
lineStatus4 = "Part Suspended";<br />
lineStatus5 = "Part Closed";<br />
lineStatus6 = "Planned Closure";<br />
</code></p>
<p>Then once the data has loaded, note the last name value pair (itemLoaded=true) it allows my load script to spot when all the data is in the application. I perform a little loop operation to link my labels to line id's and then use the value of the loaded variable to set the frame of a "status" movie clip.</p>
<p><code><br />
itemTotal = 0;<br />
i = 0;<br />
/*<br />
loop through the loaded data, we know that there are not more than 11 Tube lines in London, at the moment.<br />
*/<br />
while(i < 12)<br />
{<br />
	serviceLine = "/serviceBoard/serviceLine";<br />
	lnStatus = eval("/channelData_mc/:lnID" add i);<br />
	lnLabel = serviceLine add i add "/:_serviceItemLabel";<br />
	stLabel = serviceLine add i add "/:_serviceStatusLabel";<br />
	lnItem = serviceLine add i add "/serviceItemLine";<br />
	stItem = serviceLine add i add "/serviceItemStatus";<br />
	set((lnItem add "/:lnNum"), i+1);<br />
	set((stItem add "/:lnNum"), (lnStatus+1));<br />
	eval(serviceLine add i add "/:_serviceItemLabel") = eval("/channelData_mc/:lineNames" add i);<br />
	eval(serviceLine add i add "/:_serviceStatusLabel") = eval("/channelData_mc/:lineStatus" add lnStatus);<br />
	tellTarget(lnItem)<br />
	{<br />
        gotoAndStop(lnNum);<br />
	}<br />
	tellTarget(stItem)<br />
	{<br />
        gotoAndStop(lnNum);<br />
	}<br />
	++i;<br />
}<br />
</code></p>
<p>The Result?</p>
<p><a href="http://blog.bittube.com/london-tube-status-flashlite-application/" title="Download the Live London Tube Status FlashLite Mobile Application">Download the Live London Tube Status FlashLite 1.1 Application for Mobile Devices</a>.</code></p>
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		<item>
		<title>eBook Review of Mobile Web Design by Cameron Moll</title>
		<link>http://blog.bittube.com/2007/11/28/ebook-review-of-mobile-web-design-by-cameron-moll/</link>
		<comments>http://blog.bittube.com/2007/11/28/ebook-review-of-mobile-web-design-by-cameron-moll/#comments</comments>
		<pubDate>Wed, 28 Nov 2007 02:30:24 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[HTML & CSS]]></category>
		<category><![CDATA[Mobile Development]]></category>
		<category><![CDATA[Book Review]]></category>
		<category><![CDATA[CSS]]></category>
		<category><![CDATA[Devices]]></category>
		<category><![CDATA[HTML]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Mobile Web Design]]></category>
		<category><![CDATA[Mobile Web Development]]></category>
		<category><![CDATA[XHTML]]></category>

		<guid isPermaLink="false">http://blog.bittube.com/2007/11/28/ebook-review-of-mobile-web-design-by-cameron-moll/</guid>
		<description><![CDATA[After stumbling upon Cameron Moll's Blog and site, which is pretty much focused on mobile web design and development, I downloaded his eBook, "Mobile Web Design". Now that I have finished reading the book I thought I would provide a review. Book reviewing is not something that I have done before, but I hope the [...]]]></description>
			<content:encoded><![CDATA[<p>After stumbling upon <a href="http://cameronmoll.com">Cameron Moll's Blog and site</a>, which is pretty much focused on mobile web design and development, I downloaded his eBook, "<a href="http://mobilewebbook.com/">Mobile Web Design</a>". Now that I have finished reading the book I thought I would provide a review. Book reviewing is not something that I have done before, but I hope the review shows that Cameron's work certainly warrants it.</p>
<p><span id="more-227"></span></p>
<p>Over the last ten months or so I have been developing and deploying content and applications almost exclusively for use on mobile devices. The work has been familiar, interesting, challenging, frustrating and infuriating in pretty much equal measure. The more frustration I have encountered the more I have tried to investigate, study and learn about the technologies, practices and processes that accompany mobile internet development.</p>
<p>While I was searching for information on delivering my own blog content to mobile devices, I came across <a href="http://cameronmoll.com">Cameron Moll's website</a> and eBook on Mobile Web Design. I downloaded and read the free preview chapters and they gave a great indication of the quality of the content the full eBook would offer. As a result, a short time later I purchased the full eBook, the first eBook I have purchased in fact. I would say that fact alone goes some way to recommending Mobile Web Design.</p>
<p>Mobile Web Design is a relatively short eBook - the PDF only has 104 A4 pages. Included in this figure are the graphical cover page, content pages, an author biography and quite a few images throughout the book. The eBook is presented in a good sized serif font and there are clear stylistic differences between standard copy, quotes, code, foot notes, image annotations and key content points. The recently updated version includes live links to external sources and also a live contents page as well as updates to the content.</p>
<p>There is a consistent and comfortable tone and pace to Mobile Web Design. In reading I never felt a subject was overly technical. Cameron provides a light hearted approach to his writing that offered a leading and encouraging voice that managed to keep my attention on what is to be honest a fairly dry subject matter.</p>
<p>Cameron has provided huge volumes of information and has done a fantastic job in linking to external sources that provide corroborating and alternative view points to the topics Cameron discusses, Many are also foot noted throughout the book. This approach may result in hours of further research to those of a more studious or inquisitive nature, but certainly shows that the author has done enough cross referencing of information and sources to give an informed and knowledgeable opinion.</p>
<p>Cameron has done a great job of covering a little of everything you would want or expect in a book on Mobile Web Design. The book is split into an early section that provides some history of the mobile web, the devices and user levels and also the technologies that have bought it to where it is now. Next is a "fundamentals" section, this is actually a revisiting of some early articles from Cameron's site these are updated in context for the modern mobile web. Next are in depth discussions of XHTML, CSS, testing and validation. Finally are sections covering "other" technologies, how to promote your work and then the book closes with an upbeat call to action for the reader to get going already. The content is obviously based on Cameron's personal research, experience and experimentation or well chosen case studies of relevant applications, services and websites. As I say Cameron is obviously very experience, and does a wonderful job of transferring the knowledge presented to the reader.</p>
<p>Most of the book is focused on XHTML and CSS. FlashLite, JavaMe and SVG all get lumped together in the "Beyond XHTML" chapter with a number of other technologies, services and general mobile telephony applications. This was a disappointment as none of these other technologies really get given the same treatment or time as XHTML and CSS and the chapter ends up feeling a real mishmash of information. Maybe Cameron has avoided these technologies due to lack of experience or perhaps he would benefit working with co-authors to collaborate and extend the depth covered on these other technologies? What ever the reason, the result is Mobile Web Design does come across as rather biased towards XHTML based web browsing on devices, rather than the true mobilisation of applications, services and web presences that Cameron espouses early in the book.</p>
<p>At points Cameron dips his toe into some key development tips and tricks, but very few detailed code examples, one notable exception is dealing with user agent detection. I never felt this lack of depth was a real issue while reading the book on my computer, external resource are so well identified and on a computer easy to follow up there and then online.</p>
<p>Cameron has now announced a print copy of the book, at the same time he has provided a free update to the PDF version. The update includes information on more modern devices, iPhone is given some page space in a number of areas for example ( not so for my beloved Nokia N95 <img src='http://blog.bittube.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  ). I do fear however that the print version of the book may start being out of date almost as soon it comes off the presses.</p>
<p>I would say <a href="http://mobilewebbook.com/">Mobile Web Design</a> is a little light on application code, and slightly biased towards mobile XHTML browsing as a mobile web solution. These points aside I would highly recommend <a href="http://mobilewebbook.com/">Mobile Web Design</a> eBook by <a href="http://cameronmoll.com">Cameron Moll</a> for anyone planning to investigate mobile wed and application development and are not sure where to start, or indeed why they should bother. It offers a wealth of well presented, quality information.</p>
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		<item>
		<title>Flash on the Beach 07 Presentation Files</title>
		<link>http://blog.bittube.com/2007/11/11/flash-on-the-beach-07-presentation-files/</link>
		<comments>http://blog.bittube.com/2007/11/11/flash-on-the-beach-07-presentation-files/#comments</comments>
		<pubDate>Sat, 10 Nov 2007 23:32:54 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[BitTube Thoughts]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash Lite]]></category>
		<category><![CDATA[Localization]]></category>
		<category><![CDATA[Mobile Development]]></category>
		<category><![CDATA[Conference]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[FOTB 07]]></category>
		<category><![CDATA[Localisation]]></category>
		<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://blog.bittube.com/2007/11/11/flash-on-the-beach-07-presentation-files/</guid>
		<description><![CDATA[FOTB 07. What can I say. Incredible. First off let me say a very big thank you to John Davey. John did a great job, I can only guess the amount of organization involved in Flash on the beach, the speaker list and session line up were brilliant, and the shwag was top draw, both [...]]]></description>
			<content:encoded><![CDATA[<p>FOTB 07. What can I say. Incredible. First off let me say a very big thank you to John Davey. John did a great job, I can only guess the amount of organization involved in Flash on the beach, the speaker list and session line up were brilliant, and the shwag was top draw, both for attendees and speakers. It was a pleasure and an honor to have the chance to be involved in a presenting capacity. Thank you for inviting me John.<br />
<br />
At the event I presented a session that discussed the issues of Localisation, and to a lesser extent my new love, Mobilisation. This was my first time presenting at a larger event like this. Certainly I was nervous, and I am sure that there were tell tale cracks in my voice a few times as I went through my slides. As I got in to the flow of the presentation I think I settled in a little.<br />
<br />
I did have a slight issue with timing, which meant I rushed the last few slides, unfortunately, as a result I had to drop one of the examples. It also meant that I missed the opportunity to ask questions of the people that attended if they had any. So my apologies there.<br />
<br />
Any way below is the link to my speakers notes, and also the examples from my session on Localisation.<br />
<br />
<a href='http://blog.bittube.com/wp-content/uploads/2007/11/presentationexport.zip' title='Flash on the Beach 07 Presentation Files'>Flash on the Beach 07 Localisation Presentation Files</a><br />
<br />
On a related note I have uploaded to Flickr a few of the images my little lomo camera captured of the event. You can see them over on my <a href="http://flickr.com/photos/bittube/sets/72157603012165872/">Flickr stream</a> </p>
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		</item>
		<item>
		<title>Apple Introduces the iPhone Dev Center</title>
		<link>http://blog.bittube.com/2007/10/25/apple-introduces-the-iphone-dev-center/</link>
		<comments>http://blog.bittube.com/2007/10/25/apple-introduces-the-iphone-dev-center/#comments</comments>
		<pubDate>Thu, 25 Oct 2007 09:38:26 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[HTML & CSS]]></category>
		<category><![CDATA[Mobile Development]]></category>
		<category><![CDATA[Mobile Devices]]></category>
		<category><![CDATA[Mobile Phones]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://blog.bittube.com/2007/10/25/apple-introduces-the-iphone-dev-center/</guid>
		<description><![CDATA[This morning I received an email from Apple letting me know I could now log into the iPhone Dev Center The iPhone Dev Center will provide quote. iPhone Reference Library Access documentation, guides, and release notes on developing web applications and content for iPhone. Web Development Guidelines Get the latest development techniques on mobile browser-based [...]]]></description>
			<content:encoded><![CDATA[<p>This morning I received an email from Apple letting me know I could now log into the <a href="http://developer.apple.com/iphone/devcenter/">iPhone Dev Center</a><br />
<br />
The iPhone Dev Center will provide quote.</p>
<ul>
<li><strong>iPhone Reference Library</strong><br />
Access documentation, guides, and release notes on developing web applications and content for iPhone.</li>
<li><strong>Web Development Guidelines</strong><br />
Get the latest development techniques on mobile browser-based user experience design and development.</li>
<li><strong>Sample Code</strong><br />
Learn techniques for interactive and standards-based design on iPhone</li>
<li><strong>iPhone Tech Talk Videos </strong><br />
Hear from iPhone experts on interface design and processes in optimizing web applications and content.</li>
<li><strong>Safari Compatibility</strong><br />
Download Safari 3 Public Beta and design your web application to create the optimal iPhone user experience</li>
<li><strong>Web App Submission</strong><br />
Once your app is ready, submit it for possible listing in the Apple web apps library.</li>
</ul>
<p>Find out more at the <a href="http://developer.apple.com/iphone/devcenter/">iPhone Dev Center</a>.</p>
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		<title>FlashLite Helper Classes for Download. Pt 2. NetworkBroadcaster</title>
		<link>http://blog.bittube.com/2007/10/22/flashlite-helper-classes-for-download-pt-2-networkbroadcaster/</link>
		<comments>http://blog.bittube.com/2007/10/22/flashlite-helper-classes-for-download-pt-2-networkbroadcaster/#comments</comments>
		<pubDate>Mon, 22 Oct 2007 15:35:23 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[ActionScript 2]]></category>
		<category><![CDATA[BitTube Work]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Flash 7]]></category>
		<category><![CDATA[Flash Lite]]></category>
		<category><![CDATA[FlashLite 2]]></category>
		<category><![CDATA[FlashLite 3]]></category>
		<category><![CDATA[Mobile Development]]></category>
		<category><![CDATA[Mobile Devices]]></category>
		<category><![CDATA[Mobile Phones]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Battery]]></category>
		<category><![CDATA[Download]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[FlashLite]]></category>
		<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://blog.bittube.com/2007/10/22/flashlite-helper-classes-for-download-pt-2-networkbroadcaster/</guid>
		<description><![CDATA[Following on from the simple BatteryBroadcaster class posted last week I have put together a second helper class for FlashLite, again built in ActionScript 2, so it should work for any FlashLite 2 or FlashLite 3 project. The NetworkBroadcaster class centralises all network and signal related events, and broadcasts any changes to listeners on 2 [...]]]></description>
			<content:encoded><![CDATA[<p>Following on from the simple BatteryBroadcaster class <a href="http://blog.bittube.com/2007/10/18/flashlite-2-helper-classes-for-download-pt-1-batterybroadcaster/">posted last week</a> I have put together a second helper class for FlashLite, again built in ActionScript 2, so it should work for any FlashLite 2 or FlashLite 3 project. The NetworkBroadcaster class centralises all network and signal related events, and broadcasts any changes to listeners on 2 separate intervals. One for general signal levels, the other for "other" network status events, for example changes in network generation support.<br />
<span id="more-219"></span><br />
The idea here is that signal levels probably change more frequently than some of the other network properties, so we may not need to check them so frequently. In theory this should reduce processing in our application, and as a result save our users some precious battery time. I say in theory, I haven't tested is this makes any noticeable difference.<br />
<br />
The NetworkBroadcaster class, like the BatteryBroadcaster class, uses some custom "Event" classes, SignalEvent and NetworkEvent, these both extend from the same custom core Event class as was used in the BatteryBroadcaster class. Once again I am using the EventDispatcher class to broadcast the Network and signal changes. This should mean that there is a limited file size over head in your application if you are:</p>
<ol>
<li>Already using the <code>mx.events.EventDispatcher</code> class in your FlashLite application</li>
<li>Planning on or maybe already are, using my <code>com.bittube.core.BatteryBroadcaster</code> class in your FlashLite application. (incidentally if you are I am honored, and would also like to know <img src='http://blog.bittube.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  )</li>
</ol>
<p>
You can download the NetworkBroadcaster classes from the link below.<br />
<br />
<a href="http://blog.bittube.com/assets/downloads/NetworkBroadcaster.zip">Download the NetworkBroadcaster.zip</a><br />
<br />
It is also posted in the <a href="http://blog.bittube.com/downloads/">Downloads</a> area if you loose this post.</p>
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		<title>FlashLite 2 Helper Classes for Download. Pt 1. BatteryBroadcaster</title>
		<link>http://blog.bittube.com/2007/10/18/flashlite-2-helper-classes-for-download-pt-1-batterybroadcaster/</link>
		<comments>http://blog.bittube.com/2007/10/18/flashlite-2-helper-classes-for-download-pt-1-batterybroadcaster/#comments</comments>
		<pubDate>Thu, 18 Oct 2007 21:46:45 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[ActionScript 2]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Downloads]]></category>
		<category><![CDATA[FlashLite 2]]></category>
		<category><![CDATA[FlashLite 3]]></category>
		<category><![CDATA[Mobile Development]]></category>
		<category><![CDATA[Mobile Devices]]></category>
		<category><![CDATA[Mobile Phones]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Battery]]></category>
		<category><![CDATA[Download]]></category>
		<category><![CDATA[FlashLite]]></category>
		<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://blog.bittube.com/2007/10/18/flashlite-2-helper-classes-for-download-pt-1-batterybroadcaster/</guid>
		<description><![CDATA[I have been sorting through some of my old code, commenting up some bits and generally refreshing the grey matter on some of the things I have been working on. I thought I would put some of the helper classes I use out into the wild. First up is a simple class that I used [...]]]></description>
			<content:encoded><![CDATA[<p>I have been sorting through some of my old code, commenting up some bits and generally refreshing the grey matter on some of the things I have been working on. I thought I would put some of the helper classes I use out into the wild. First up is a simple class that I used for monitoring battery status of mobile phones or other mobile devices in FlashLite 2, or FlashLite 3, I would think (not tested yet) .</p>
<p><img src='http://blog.bittube.com/wp-content/uploads/2007/10/batterybroadcaster.jpg' alt='Flash Lite Battery Broadcaster' /></p>
<p><span id="more-214"></span></p>
<p>The Class is actually part of a larger set of components and classes I have. I will try and prepare some of the others for release as well, for now this was the easiest to tease out and make presentable. It uses a custom "Event" class and the EventDispatcher class to form an "oopy" object that broadcasts changes in your mobile phone battery status to any listener objects.</p>
<p>You can download the BatteryBroadcaster classes from the link below. </p>
<p><a href="http://blog.bittube.com/assets/downloads/BatteryBroadcaster.zip">Download the BatteryBroadcaster.zip</a></p>
<p>It is also posted in the <a href="http://blog.bittube.com/downloads/">Downloads</a> area if you loose this post.</p>
]]></content:encoded>
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		<title>Adobe Provide FlashLite Side by Side Comparisons</title>
		<link>http://blog.bittube.com/2007/10/01/adobe-provide-flashlite-side-by-side-comparisons/</link>
		<comments>http://blog.bittube.com/2007/10/01/adobe-provide-flashlite-side-by-side-comparisons/#comments</comments>
		<pubDate>Mon, 01 Oct 2007 16:35:28 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[BitTube Work]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Flash Lite]]></category>
		<category><![CDATA[FlashLite 2]]></category>
		<category><![CDATA[FlashLite 3]]></category>
		<category><![CDATA[Mobile Development]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Mobile Devices]]></category>
		<category><![CDATA[Mobile Phones]]></category>

		<guid isPermaLink="false">http://blog.bittube.com/2007/10/01/adobe-provide-flashlite-side-by-side-comparisons/</guid>
		<description><![CDATA[Along with the news of updates for CS3 and Device Central to support FlashLite 3 Authoring from within the CS 3 suite of products. The FlashLite product website has a side by side comparison of various Flash player specifications that are currently being used in Mobiles and other devices. see the Flash Version Comparison Chart [...]]]></description>
			<content:encoded><![CDATA[<p>Along with the news of updates for CS3 and Device Central to support FlashLite 3 Authoring from within the CS 3 suite of products. The FlashLite product website has a side by side comparison of various Flash player specifications that are currently being used in Mobiles and other devices.</p>
<p>see the <a href="http://www.adobe.com/products/flashlite/version/">Flash Version Comparison Chart </a></p>
<p>Some Points of interest for me were the following:</p>
<ul>
<li>The FlashLite 3 player is actually smaller than the FlashLite 2.1 player</li>
<li>The minimum memory requirements for the FlashLite 3 player is un-altered</li>
<li>The recommended memory is un-altered for for the FlashLite 3 Player</li>
<li>There is no improvement in the worst case memory usage of FlashLite 3 content over FlashLite 2.1</li>
<li>Added support for meta data in FlashLite 3 Content</li>
</ul>
<p>Also I see that the FlashLite 3 player has "External API for browser scripting", assuming there is a mechanism to update the players within device web browsers this may well offer a clean interface for the detection of screen orientation I have been experimenting with lately.</p>
<p>Another interesting point FlashLite 2.1 and FlashLite 3 seem to both offer support for "Complex languages (Thai, Arabic, Hebrew, etc.)". Yet this is still not supported by the desktop player? Yet.</p>
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		<title>FlashLite 3 update availible for Flash CS3 &amp; FlashLite 3 update for Device Central</title>
		<link>http://blog.bittube.com/2007/10/01/flashlite-3-update-availible-for-flash-cs3-device-central/</link>
		<comments>http://blog.bittube.com/2007/10/01/flashlite-3-update-availible-for-flash-cs3-device-central/#comments</comments>
		<pubDate>Mon, 01 Oct 2007 09:25:04 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[BitTube Work]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash Lite]]></category>
		<category><![CDATA[FlashLite 3]]></category>
		<category><![CDATA[Mobile Development]]></category>
		<category><![CDATA[Mobile Devices]]></category>
		<category><![CDATA[Mobile Phones]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Device Central]]></category>
		<category><![CDATA[Flash CS3]]></category>
		<category><![CDATA[FlashLite]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Nokia]]></category>
		<category><![CDATA[Phones]]></category>
		<category><![CDATA[PhonesAdobe]]></category>

		<guid isPermaLink="false">http://blog.bittube.com/2007/10/01/flashlite-3-update-availible-for-flash-cs3-device-central/</guid>
		<description><![CDATA[Following the press release announcing FlashLite 3 I proceeded to do some more digging. Wondering how I can start producing this new fangled FlashLite 3 Content, I followed some links through from the new Nokia Mobile Developers Site mentioned in the previous post and found new downloads for updates to Flash CS3 and Device Central [...]]]></description>
			<content:encoded><![CDATA[<p>Following the press release announcing FlashLite 3 I proceeded to do some more digging. Wondering how I can start producing this new fangled FlashLite 3 Content, I followed some links through from <a href="http://www.forum.nokia.com/main/resources/technologies/flash/index.html">the new Nokia Mobile Developers Site</a> mentioned in the <a href="http://blog.bittube.com/2007/10/01/adobe-announces-flashlite-3-at-max-chicago/">previous post</a> and found new downloads for updates to Flash CS3 and Device Central at the<a href="http://www.adobe.com/devnet/devices/"> Adobe Developer Connection Web Site</a></p>
<p><a href="http://www.adobe.com/support/devicecentral/downloads.html">FlashLite 3.0 Update for Device Central </a><br />
<a href="http://www.adobe.com/support/flash/downloads.html"><br />
Flash Lite 3.0 Update for Flash CS3</a></p>
<p>Interestingly the download for Flash CS3 is rather cryptically called "<a href="http://download.macromedia.com/pub/flashlite/3/EN/RobRoy_9_0_0_d156_patch.dmg">RobRoy_9_0_0_d156_patch.dmg</a>"? or "<a href="http://download.macromedia.com/pub/flashlite/3/EN/RobRoy_9_0_0_d156_patch.exe">RobRoy_9_0_0_d156_patch.exe</a>" for windows?</p>
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		<title>Bill Perry presentation availible for download, Creating and Selling Your Mobile Flash Content</title>
		<link>http://blog.bittube.com/2007/09/26/bill-perry-presentation-availible-for-download-creating-and-selling-your-mobile-flash-content/</link>
		<comments>http://blog.bittube.com/2007/09/26/bill-perry-presentation-availible-for-download-creating-and-selling-your-mobile-flash-content/#comments</comments>
		<pubDate>Wed, 26 Sep 2007 00:30:41 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Flash Lite]]></category>
		<category><![CDATA[Mobile Development]]></category>
		<category><![CDATA[Mobile Devices]]></category>
		<category><![CDATA[Mobile Phones]]></category>

		<guid isPermaLink="false">http://blog.bittube.com/2007/09/26/bill-perry-presentation-availible-for-download-creating-and-selling-your-mobile-flash-content/</guid>
		<description><![CDATA[Bill Perry has posted a very interesting presentation, the subject is Creating and Selling Your Mobile Flash Content. You can down load the presentation from Bills Site. Creating and Selling Your Mobile Flash Content I also noticed Bill has a document linked at the very top of his site, under the banner "Addressable devices for [...]]]></description>
			<content:encoded><![CDATA[<p>Bill Perry has posted a very interesting presentation, the subject is Creating and Selling Your Mobile Flash Content. You can down load the presentation from Bills Site.</p>
<p><a href="http://www.flashdevices.net/2007/09/creating-and-selling-your-mobile-flash.html">Creating and Selling Your Mobile Flash Content</a></p>
<p>I also noticed Bill has a document linked at the very top of his site, under the banner "<a href="http://www.flashdevices.net/">Addressable devices for developers</a>". </p>
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		<title>Detecting Screen Rotation in Nokia N95 Browser</title>
		<link>http://blog.bittube.com/2007/09/18/detecting-screen-rotation-in-nokia-n95-browser/</link>
		<comments>http://blog.bittube.com/2007/09/18/detecting-screen-rotation-in-nokia-n95-browser/#comments</comments>
		<pubDate>Tue, 18 Sep 2007 20:30:41 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[ActionScript 2]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Flash 7]]></category>
		<category><![CDATA[FlashLite 2]]></category>
		<category><![CDATA[Mobile Development]]></category>
		<category><![CDATA[Mobile Devices]]></category>
		<category><![CDATA[Mobile Phones]]></category>

		<guid isPermaLink="false">http://blog.bittube.com/2007/09/18/detecting-screen-rotation-in-nokia-n95-browser/</guid>
		<description><![CDATA[Continuing my work with Web Development for Mobile Phones and other Devices I updated my very simple early FlashLite 2 tests that I showed on in screen shots on my N95. In those posts I discussed the problem of detecting screen rotation detection on the Nokia N95. I could not get the FlashLite player to [...]]]></description>
			<content:encoded><![CDATA[<p>Continuing my work with Web Development for Mobile Phones and other Devices I updated my very simple <a href="http://blog.bittube.com/2007/04/19/flashlite2-development-for-the-nokia-n95-browser/">early FlashLite 2 tests</a> that I showed on in <a href="http://blog.bittube.com/2007/04/20/nokia-n95-flashlite-2-browser-support-screen-shots/">screen shots on my N95</a>. </p>
<p>In those posts I discussed the problem of detecting screen rotation detection on the Nokia N95. I could not get the FlashLite player to register a change in Stage size when switching from portrait to landscape viewing modes. I have since added a little JavaScript function that I thought might be able to detect this change in lieu of the FlashPlayer not working.</p>
<p>Unfortunately all methods I have attempted so far to register a change in orientation have failed. The browser does not seem to support the onResize event which I assumed would provide the answer. This limitation appears similar to information I have found from iPhone web developers that have encountered similar issues.</p>
<p><a href="http://blogs.smugmug.com/don/2007/07/13/smugmug-on-our-iphones/">SmugBlog</a> Makes Reference to it on there site. There is also a couple of links to a Framework that provides a work around of sorts using an interval.</p>
<p><a href="http://www.joehewitt.com">joehewitt</a>, the developer responsible for the facebook I belive, has published the <a href="http://www.joehewitt.com/iui/">iUI</a>  as a <a href="http://code.google.com/p/iui/">google code project</a>.</p>
<p>In addition to the resize problem it seems that the FlashLite 2 player within the browser does not offer support for the FlashVars parameter of the Embed and Object tags, it also does not appear to support appending variables on the SWF path name. These limitations would not allow values to be passed into the SWF file at run time.</p>
<p>A final test I performed was to export my test movie not as FlashLite content, but rather as Flash Player 6 and Flash Player 7 content with ActionScript 2 support. The thinking behind this was that this would offer me some lowest common denominator for publishing mobile flash content on a broad range of devices. Sony's PSP of course uses the Flash Player 6 as its platform while Nintendo's Wii uses the Flash Player 7. Both versions of the file ran within the FlashLite 2 Player. Although no the IDE did complain about using FlashLite specific FSCommand2 functions. In addition there was some issues with the image loader in the Flash Player 6 version of the swf when loaded by the FlashLite 2 player, the image was rotated through -90 degrees for some reason.</p>
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