Category Archives: Development

Random Development

Welcome to the AppleNet

Your addiction to shiny new consumer electronics will fund Apple in it’s mission to erode your freedom to consume the content you want through the channel you want at the price you want.

You will not be allowed to access some content on Apple devices regardless of its merit. Apple will apply this content censorship at a hardware level based on nothing more than the format content is published in. This censorship will include the music, videos, games, books and applications that you consume, use and own now and those you may want to access in the future.

You will pay whatever Apple tells you to pay for Apple sanctioned content, but will only be able to purchase it through an Apple sanctioned mechanism. You will put up with this because Apple says it’s going to be better that way, easier, it will just work.

This will all be fine, because the content that is deemed worthy will all be based on ‘open’ standards and technology.

Welcome to the AppleNet.

Steve.

Mobile Design UK event Announced – 4th June

The details of the next Mobile Design UK event have been posted, the Mobile Design UK event will take place on the 4th of June at the Tavern Room at RSA on John Adam Street in London.

The last Mobile Design UK event was really well presented and provided some great insight into the technical and cultural challenges faced by designers and interaction designers when trying to target mobile platforms.

You can get the full details and registration information of the upcoming Mobile Design UK event from the Mobile Design UK website.

To get a feel for the target of the Mobile Design UK events and there content you can read my post on the previous Mobile Design UK event.

Mobile Design UK Meeting

Mobile Revolution Last night I attended the Mobile Design UK event held at the RSA Tavern room, near London’s Charring Cross. It was a great evening and the venue was fantastic, a really well equipped space that made the evening feel wonderfully personal. The smaller location really fostered some great discussions following each of the speakers presentations. The mix of content, concepts and ideas presented was really good.

The evening was introduced by Arabella David from Nokia. She outlined the growing importance of user experience in the mobile space and how Forum Nokia is pushing to support Designers and User Experience experts through the Forum Nokia Channel. More information can be found at the Design and Media section of the Forum Nokia Site.

Scott Weiss (@sdweiss) of Human Factors International kicked of the presentations with a dissection and walkthrough of the usability and information architecture considerations when developing mobile applications that use XHTML to reach a broad user audience. It was good to find out that with XHTML as well as many mobile technologies there is often a trade off between features, richness and audience reach.

Antony Ribot (@ribot) from Ribot provided a fantastic presentation on the speed and growth of the mobile information age, and it’s subsequent effects on physical trends, culture and behaviors. Also provided some great ideas on how we as producers might need to change the way we approach concepting, brain storming and designing to target these new user expectations.

Gil Kahana of Seren Partners presentation provided an enthusiastic insight into the challenges faced when dealing with the barriers that mobile applications present to users and the ways developers should research, test and experiment to break down those barriers. There was some great discussions that followed Gil’s presentation around the fragmentation of some of the technology in the mobile space.

The final presentation by Marek Pawlowski (@marekpawlowski) from PMN – Mobile Industry Intelligence showed some brilliant dissection of the minutia of user value that can be extracted by mobile users and audiences from some of the most innocuous of details, the value of battery life conservation, the range of colours a phone or application is available in or how an application provides user feed back when scrolling.

The Mobile Design UK group offers a refreshing and much needed alternative view of mobile development. At the end if the evening I caught up with Bryan Rieger, one of the event organisers, to find out what types of content they were hoping to present at future meetings,

we don’t want to show code

was his first reply. I for one think that’s a brilliant mantra to hold true to. In a space dominated by massively varied technologies, huge numbers of acronyms and a huge range of user audiences and platforms I found it a very comfortable evening of knowledge sharing in a format that felt like a well organized brainstorm.

If you are interested in designing & producing content targeting any mobile platform I would look out for up coming Mobile Design UK events. Thanks to organisers for putting together a great line up os speakers and also a big thank you to Forum Nokia for the sponsorship of the evening.

Catalogue Of 30+ Flash Lite Development Tips

Rien Verbrugghe has done a great job of cataloging a huge number of Flash Lite development, testing and packaging tips from a number of conference sessions and also the various Flash Lite development blogs. If you want a handy quick reference of Flash Lite development tricks and common gotchas this is worth book marking or printing out.

blog.rive.be

Memory Management in Flash Lite and ActionScript 2 using ASUnit

In my new position the team I have joined and me are carying out some in depth testing of an Action Script 2 code base for Flash Lite 3 using, among other things, ASUnit based unit and acceptance tests. The early stage of development means it is too soon to leverage the new automated testing features of Adobe Device Central CS4. One of the most important aspects of our testing has been to check memory use over the lifetime of the applications we are developing. We are interested in tracking any memory leaks in our code and also any memory space fragmentation as the Flash Lite player creates or destroys objects and classes.

This memory information is viewable from Adobe Device Central in the Memory Panel, where device central provides a graph showing memory usage over time, separating Static Heap and Dynamic Heap consumption of the player as your Flash Lite application runs.

MemoryPanel.png

Testing for memory use, loss and leaks is currently not present as standard in ASUnit for ActionScript 2. In order to include this form of testing at a basic level we have employed a trick I picked up at Max San Francisco this year (If you are the person that explained the trick, please leave a comment so I can credit you). The technique makes use of the FlashLite SharedObject as a way of measuring the file size of objects and classes before and after you think you have destroyed them in your code.

The premiss is a simple one. In your test as part of the test setup create a local SharedObject create an empty data property and save the SharedObject to disk, then call the SharedObject.getSize() method and store the size of your empty SharedObject. The code should look something like this.

// size variation threshold for the SharedObject
private static var SIZEVARIANCE:Number = 5;
private var iS:SharedObject;
private var iSSize:Number;
// standard ASUnit test setup
private function setUp():Void
{
instance = new TestableClassObject();
iS = SharedObject.getLocal("iS");
iS.clear();
iS.data.iS = undefined;
iS.flush();
iSSize = iS.getSize();
}

Some things to keep in mind are the following. The length of the SharedObject name and the length of the data property name will have an impact on the result of SharedObject.getSize(). In the above example I have limited both these values to 2 characters (‘iS’). All that remains is to link the value obtained from this setup function into a standard ASUnit test which looks something like this:

public function testDestroy():Void
{
instance.destroy();
iS.data.iS = instance;
assertTrue("testDestroy : test that the TestableClassObject 'instance' is destroyed successfully by checking size variation (" + SIZEVARIANCE + ") in SharedObject", ((iS.getSize() - iSSize) < SIZEVARIANCE));
}

In this test I am simply calling the target class instance’s destroy method, which should manage the removal of any stored references, arrays and object present in the class. I then save the locally stored instance back to the existing shared object, re-call SharedObject.getSize() and compare the size difference to the value of our initial empty SharedObject (iSSize) from the test setup method.

If the file size of the SharedObject is greater than the SIZEVARIANCE threshold then the test will fail. If that is the case then you have the ability to inspect the shared object using a SharedObject viewer (I use the free Solve by Darron Schall). In the viewer you will be able to see what items are not being properly removed from your class instance oronject. A common issue I have seen is the failure to destroy arrays that are prpperties of my classes for example. Some time over the holiday break I will put together a full example for download.

Forum Nokia launches Flash Lite Developer’s Library

I missed this yesterday. Nokia have released the Flash Lite Flash Lite Developer’s Library 1.1 . One of the important aspects of this launch is the inclusion of documentation for using the new Nokia S60 Platform Services.

The Platform Services enable flash application to access Device Capabilities and services that were previously only possible through third party solutions Such as Kuneri lite.

Here is a list taken from the Using Platform Services section of the new Flash Lite Developers Library.

The S60 platform allows Flash Lite applications installed on S60 mobile devices to:

  • Access and launch applications on a device using the AppManager Service API
  • Access and manage calendar information using the Calendar Service API
  • Access and manage information about contacts using the Contacts Service API
  • Access and manage information about landmarks using the Landmarks Service API
  • Access device logging events using the Logging Service API
  • Access device location information and perform location-based calculations using the Location Service API
  • Access information about media files stored on a device using the Media Management Service API
  • Send, retrieve, and manage messages such as SMS and MMS using the Messaging Service API
  • Access data from the physical sensors of a device using the Sensor Service API
  • Access and modify system information on a device using the SystemInfo Service API

These new API’s are supported through FlashLite 3.x on Series 60 5th edition devices. Flash Lite applications use the S60 Platform Services through Service APIs. The Service APIs are supported through a Nokia-proprietary ActionScript 2.0 library. Before you can create Flash Lite applications that use platform services, you must install the library for use in your Flash Lite applications.

Here is a run down of updates from the Change History section of the Flash Lite Developers Library.

Change history Flash Lite Developer’s Library 1.1

  • Added information on the S60 Platform Services, the corresponding ActionScript Service APIs, and the ActionScript Service object required to access the APIs.
  • Added section “Flash Lite API reference”. This section describes the ActionScript APIs provided by the S60 platform for use with Flash Lite applications.
  • Added section “Flash Lite authoring and optimization tips”. This section provides tips and guidelines for authoring Flash Lite applications and optimizing their performance.
  • Added section “Flash Lite with S60 touch”. This section briefly introduces the touch UI and Flash Lite touch keypad of S60 5th Edition devices and provides instructions for disabling the touch keypad.
  • Added section “Flash Lite example applications”. This section contains links to example Flash Lite applications that you can download to your computer and then to a mobile device or emulator.

Check out the Flash Lite Developer’s Library Here.

Using MTASC to compile Flash Lite (FSCommand2) on OSX


For some time I have used Eclipse, FDT and MTASC as my preferred weapon of choice when doing AS2 development, I switch to Flex Builder for AS3 , Flex or AIR. One spanner in these works when using Mac OSX had been when producing mobile content for FlashLite 2+. Flash Lite 2 and FLash Lite 3 can both use ActionScript 2 and so as MTASC should be able to compile FLash Lite content. However on OS X MTASC still appears to have an issue compiling the FSCommand2() function, this was fixed in teh 1.13 version of the win32 version of the compiler but It seems the OS X version does not include the same fix for FSCommand2(). The FSCommand2() function used in Flash Lite development to control things like the SoftKeys or forcing an application to display at full screen on mobiles or devices.

Last week I took the time to find a way to work around this issue in order to get back to my development tool chain when developing Flash Lite content. For those users that are more experienced with this form of development the only answer seems to be to create a symbol in the library of your fla associate any classes that make use of the FSCommand2 to the new symbol. Make sure the Clip is exported in some fashion, either by physically placing it on the stage, or setting it to export for ActionScript. Next export a stub SWF from the fla. In eclipse, or when using MTASC you will need to use the ‘-keep’ switch on the command line when you run MTASC to compile your Flash Lite content, this will also make sure the Flash Lite swf header will remain in tact as well. This forces MTASC to keep any assets that are already in the target output swf.

It is also worth mentioning that in your application code you will not be able to refer to the class that contains functionality using the FSCommand2. So applications like FDT will think there is an error as you will be unable to define the ‘type’ of your class. A second note is that MTASC will flag that there is a movie clip associated with a class, but that is has not been compiled.


Warning : The MovieClip KeyController needs the class { Class path containing FSCommand2() function } which was not compiled :
Please force compilation of this class by adding it to the commandline.

I have not been able to completely remove the FLA or the Flash IDE completely from my tool chain, but in all honesty I think there are alot of use cases in Flash Lite development that still require a level of timeline usage, so I happy with this compromise.

I have created an example package of files that you can download from here or in the download area.

Fantastic Networking and Learning opportunities at Adobe Max

adobe max08 thumbnail
With Adobe Max San Francisco now only 2 weeks away its important to make sure you have organized your schedule, if you haven’t already. This year Adobe hosting 2 events which aim to bring developers together with some of the industry leaders in the mobile market place. So if you are a developer interested in mobile or you already have content or existing applications that you think might work as a mobile application or service, Adobe Max should offer some great opportunities to get information from the experts.

Mobile Summit
November 16, 2008 at the Marriott from 1pm-6pm

Join Adobe and our partners — Nokia, Qualcomm®, Verizon, Sony Ericsson, GetJar, Thumbplay®, and Zed — to learn about new opportunities for mobile developers this year. Get a sneak peak at what you will see and hear at MAX before anyone else does! Hear from Adobe partners and key industry players as they present the newest mobile solutions, technologies, and distribution opportunities for mobile developers. To learn more and RSVP for this event go to: http://www.eventsadobe.com/mobilesummitmax08/invite.html

Mobile Fast Pitch Networking Party
November 19, 2008 at the Thirsty Bear from 6:16pm-9:30pm

Adobe is hosting a special Mobile Networking Party to allow developers to showcase their mobile applications using our Adobe® Flash® mobile technologies. If you already have a web-based application and are thinking of going mobile, you can also present your idea and get feedback from our industry leaders. Join us to support fellow developers or to present your ideas. For more RSVP and presentation information for this event go to: http://www.eventsadobe.com/mobilenetworkingparty/invite.html

In addition to these 2 events there are also a number of great sessions on at the conference tailored to Mobile:

  • Open Screen Project: Delivering Rich Internet Experiences Across Devices
  • Creating Mobile Applications: A Real-World Example
  • Mobile Workflows with Creative Suite® 4 and Adobe Device Central CS4
  • Flash Lite 3: Learn How to Package and Distribute Mobile Content
  • Spotlight on Finetune and Teknision™: Building a Multiscreen Application
  • Create Unique Browsing Experiences on Nokia Phones
  • How to Build a Mobile Business
  • Developing the Ultimate Flash Cast™ Channels
  • Project Capuchin – Bridging Adobe Flash Lite and Java ME™

Remember the most popular MAX sessions fill very early, so be sure to register today to secure seats in your preferred sessions. You’ll be surprised by what real live Adobe Flash Lite applications exist today.

Remember to register for UK MaD Meeting – October 21st 2008

A quick reminder to any developers focusing on Mobile Development. If you were planning to attend the UK MaD Meeting tomorrow remember to register for the event by sending an email to UGadmin@flashmobilegroup-uk.org with the subject “I want to attend the UKMaD Meeting oct 2008″ include your name, contact email & contact number . If you dont you will not be entered into the software prize draw to win Adobe CS4.

Full details of the event have already been posted bt Mark Doherty at flashmobileblog.com.

Adobe Release Device Central Device Update 7

Mark Doherty over at Flash Mobile Blog has just posted the news that Adobe have release the seventh update to device profiles for Adobe Device Central CS3.

Headline Numbers for this update:

261 profiles included
57 new devices
updates to 204 existing profiles
In total that makes 525 device profiles for you to create content with

Download Adobe Device Central Update 7 from here.

Flash Lite 3 Training est Bonne!

This week I took 3 days to attend a Flash Lite 3 training course being provided by Adobe software that was presented by Dale Rankine from Moket . It was a fantastic training course, very well presented and chock full of useful information. Thanks to Dale, Suzanne and Adobe for arranging, organizing and presenting the training course.

The training course was held in Paris which meant a broad mix of different european mobile developers were attended. Its the first training course I have attended and I was surprised at the breadth of experience of the other attendees. A range of backgrounds from designers, lectures, flash developers, service operators and also mobile Java developers.

The wide range of knowledge and experience made for great discussions regarding development practices, the future of mobile, and also the part that Flash, Flash Lite or Flash Platform might play in the emerging mobile data and services market place. I imagine it also made for a real challenge to present to us at times!

These are exciting times to be involved in Flash Lite and mobile development in general. Battle lines still seem to be being drawn between a number of companies, technologies, services and a whole mix of different mobile phones and other devices. Training courses and conferences and gatherings like this and LFPUG which bring together such mixed skill sets offer a great chance to get under the marketing hype and speak to the people actually involved.

Very enjoyable and informative, thanks everyone involved.

Free Flash Lite Components Bonanza!

I you are a Flash developer producing mobile content for Flash Lite then this week end you really hit pay dirt. First Nokia announced a set of Components for Flash Lite 2. Next Adobe also release a set of Components, for use with Flash Lite 1 and also Flash Lite 2, courtesy of Mark Doherty. Finally Scott Janousek resurrected the google code links for Shuriken, a set of open source Flash Lite2 components from last year.

So with all these ‘new’ flash lite components available what can you expect from each component set?

Nokia Flash Lite 2 Components
Nokia have provided their Flash Lite 2 Component set as an MXP file for simple installation into Flash CS3, the components are easily accessible from the components panel once the MXP has been installed. Included in the zip file you download is a full readme.txt explaining how to install the MXP file through Adobe Extension Manager. The components also include full usage instructions in the form of flash help files and usage examples. Flash Lite Components that are included in the distribution are:

  • Signal Level display, including network generation.
  • Battery level display.
  • Dynamic List Component.

The Signal and Battery indicator components react to softkey placement/screen orientation. All three of the components have easily accessible skin components in the library, and also allow limited visual control from the properties panel. Mark Doherty noted that the components appear to be quite memory hungry. The Signal and Battery Indicators seem to use in the region of 600k according to Adobe Device Central, the Dynamic List Example reports around 800k although the actual memory usage of the list without a demo data set is closer to 700k.

Download the Nokia Flash Lite 2 Components

Adobe Flash Lite 1 & 2 Components and UI Examples
Over at flashmobileblog Mark Doherty has released some UI components as well. These are provided for both Flash Lite 1 and Flash Lite 2 projects. There is limited documentations for the examples, the Flash Lite 2 examples look like they should be easy to integrate as long as you intend to use them ‘as is’ in this case they would simply require the addition of key listeners to control them. If you needed the components to be used in a more dynamic fashion, there would probably be some work to do. Included in the Flash Lite 2 component examples are:

  • List, this offers similar functionality to the Dynamic list in the Nokia Component set.
  • Slider, This offers a horizontally scrolling icon menu.
  • Gapper, This is a vertical variation of the slider.
  • TileGrid, Shows a gridded icon menu with scrolling screen control.
  • NavModel, this demonstrates a full application screen control system, also included are working Signal and Battery indicators and a list components.

The examples in this file are certainly easy on the memory, all of them use less than 500k, this is particularly impressive of the Nav Model example given the amount of interactivity and feedback that is demonstrated.

As with any Flash Lite 1 work, making use of the earlier versions will be a little more fiddly than the Flash Lite 2 counter parts. But the code in each of the examples is clearly identified and if you know your way around ActionScript 1 you should find incorporating the ‘components’ easy enough. Included in the examples are the following Flash Lite 1.1 components.

  • Carousel, A full screen horizontal slider.
  • Displays, demonstrates the various device stats you can access from Flash Lite 1, also included are battery and signal indicators.
  • IconMenu, offers a FlashLite 1 version of the Slider component in the Flash Lite 2 set, this is similar to the functionality produced in the tutorial here.
  • Menu, actually seems to be a Flash Lite 2 example, an alternative dynamic list example.
  • Story, This is an example of scrolling text in flash Lite 1, similar to the scrolling text component I have released.

Agin the Flash Lite 11 components are very efficient when it comes to memory usage. None used more than 400k when published, and most were below 300k. The trade of with both these example sets from Adobe seem to be the slight increase in the amount of work you would need to do to integrate them. The other thing to note, is that these examples do offer examples of far more compelling UI methods than simple lists.

Download the Adobe Flash Lite 1 & 2 Components and UI Examples

Shuriken Open Source Flash Lite 2 Components
The last set of Flash Lite components are those that

  • Scott mentioned, the Shuriken Components. I stumbled upon these components some time ago, I am not sure if the project is still live or has fallen dormant. The project offers a fairly comprehensive attempt at providing a full component framework to Flash Lite 2 developers. Included in the distribution zip are source class files, and example .fla’s for each component in the library.
    • Button
    • Calendar
    • CheckBox
    • ComboBox
    • DateEditor
    • LinkButton
    • List
    • Loader
    • NumericStepper
    • RadioButton
    • RadioButtonGroup
    • ScrollableList
    • SimpleButton
    • TextArea

    While the examples are good they do seem to be quite heavy in terms of memory usage, and they are not without issues. The scrolling list example for instance takes around 700k to display, but more concerning is that this memory usage raises during operation, implying the component has a memory leak somewhere. The complexity of this initiative while making development easier, may be its problem. Complex class structures in Flash Lite tend to give rise to cross references and memory leaks quite quickly.

    Download the Shuriken Open Source Flash Lite 2 Components

    So there we have it 3 sets of components, all certainly have there advantages and disadvantages. The Nokia Flash Lite components are great for Plug and Play development, I would say the Adobe UI examples are great for producing engaging canned demos as they stand, but with a bit of work could be converted for very memory efficient project use, and the shuriken component frame work may be a little heavy at the moment, but keep a watch on them, they could certainly offer a great, familiar framework for Flash Lite development, when they can solve the memory issues.

    Also worth a note is that Mark Doherty has put a shout out at the end of his post regarding a shelved component framework that he could release from Adobe if interest is great enough. Mark has asked the FlashLite comunity to provide some support if it were released, to document and update the project, but this could offer a great opertunity to unify the current state of disperate component solutions emerging.

    Credit where its due:

  • NEC Demos Adobe Flash Lite Intellectual Property

    Following the announcement from Adobe of the open screen project, news comes from the Embedded Systems Expo that NEC is showing what sounds like it might be an alternative to Adobe’s Flash Lite Player.

    Its a little hard to make complete sense of the post from EETimes.com. But some interesting quotes from the short, slightly cryptic article:

    By using our new IP, one can design a portable device capable of processing Adobe Flash Lite several times faster, when compared with using a processor.

    Also in the announcement is a hint of better video quality as well.

    After reducing the number of gates required for an IC and further tuning the video quality output by Adobe Flash Lite, NEC will start offering its IP in August this year.

    One thing that does seem to be missing is an explanation of which Flash Lite version they are supporting, although the mention of video implies this is based around the FlashLite 3 player.

    You can read the full (breif) announcement of NEC’s new Flash Lite IP over at EETimes.com.

    One further interesting thing is that I could find no mention of NEC being involved with the Open Screen Project from its press release.

    Credit where its due: EETimes.com

    RIA + OSP = RAA || REA && And how to detect an Open Screen Device

    Keeping with the algebraic/code functions as titles from my Last post I thought I would put some thoughts down regarding the news from Adobe earlier this week of their Open Screen Project (OSP). Anyone working in the Web/Internet industry at the moment will be well aware of the Rich Internet/Interactive Application (RIA) moniker. What Adobe is committing to is much larger though this is about true cross platform convergence. Its about Rich Anywhere Applications (RAA) or Rich Everywhere Applications (REA) if you will. You see what I did there 😉 .

    Interestingly this is a concept I began to scratched the surface of with my presentation at Flash On the Beach Last Year, and over the last few months has been a subject I have continued to keep close to hand both in my day job and my personal development projects. At the moment the Flash Player Fragmentation offers a considerable challenge to any developer wanting to design and or develop for multiple devices and multiple screens.

    Articles like the one posted over at ADC on adaptive screen layouts offer a great foot up. But before we get to visual display we need to know what player version we are targeting. And to do that, we have to hit the time machine button and roll back all the way to Flash 4…..

    Continue reading RIA + OSP = RAA || REA && And how to detect an Open Screen Device

    AppleScript Fix for Error 51: Unable to communicate with the VPN subsystem on Cisco 3000 VPN Client

    Over at Ian Talks Tech my friend Macca recently posted a fix for the “Error 51 : Unable to communicate with the VPN subsystem” error from a cisco vpn client. I had also encountered the same problem some time ago and it brought my own memories rushing back. I had initially discovered a fix for the error 51 problem over at a different site, Anders.com . Since finding the one line terminal command answer to the issue that my cisco 3000 client had thrown up I thought no more of it. Ian’s post jogged my memory about my own search and I immediately put my copy and paste skills to good use to come up with an apple script that you can run to fix this cisco vpn client error.

    All you need to do is open the apple script editor.

    “/Applications/AppleScript/Script Editor.app”

    Then paste a similar line of code to the commands that Macca and Anders mentioned:

    do shell script "ifconfig fw0 down" with administrator privileges
    do shell script "ifconfig fw0 up" with administrator privileges and password
    do shell script "/System/Library/StartupItems/CiscoVPN/CiscoVPN  restart" with administrator privileges and password

    Feel free to run the apple script to test it, just note you will be asked for an administrator password for the script to run.

    Once you are happy you should compile and save the script to keep it safe, or “save as” and choose application. Alternatively, you could just download the AppleScript Fix for the “Error 51: Unable to communicate with the VPN subsystem” problem, that I have pre compiled as an application.

    Credit where its due.
    Ian Talks Tech for jogging the grey matter.
    Anders.com for solving my problems when I had them.
    Apple for showing me how to do shell scripts in Apple Script.

    BitTube Goes Over the Air

    Thats right, its all very last minute but I will be presenting a session at the upcoming Over the Air event in London this week.

    My session is scheduled for Friday afternoon.

    Flash Video Nokia Masterclass – Dave Williamson (Adobe)Learn how to create live video applications with the most popular online video format on Nokia devices.

    Over the Air is all sold out now, but you can find all the information about the event over at the Over the Air Blog

    I look forward to catching up with you if you are there.

    Nokia N95 Firmware Update to 21.0.016 and adds FlashLite 3 Support

    As many people will have seen yesterday Nokia release a fairly major update to the N95 firmware. One of the major bonuses for flash developers is the inclusion of FlashLite 3 as standard onto the device, both as a standalone player and within the browser. For those using detection scripts the player version reported in the browser is:

    PlayerVersion: FL 8,1,55,0

    You can see a FlashLite version test movie here..

    Related to this I found myself in the situation where the Nokia Software Updater would not allow me to install the new firm ware, my t-mobile branded phone was just such a device. A quick search and it seems that devices on certain service providers are locked from the update. However there are always round such restrictions. Below is how to modify your Nokia N95 product code so that it is unlocked for applying new firmware updates.

    WARNING THIS PROCESS MAY BRICK YOUR PHONE, VOID YOUR WARRANTY AND ANY NUMBER OF OTHER TERRIBLE THINGS. DO NOT DO THIS IF YOU ARE IN ANYWAY UNSURE OF THE CONSEQUENCES. I ACCEPT NO RESPONSIBILITY FOR ANY NASTY THINGS THAT HAPPEN TO YOU, YOUR DEVICE OR ANY ACTION YOUR SERVICE PROVIDER TAKES AFTER FOLLOWING THESE LINKS AND INSTRUCTIONS

    That said, I only had one minor hiccup in the whole process, and it seems I am not the only one to have experienced it. I for got to mention that to Mike on MSN 😀

    Right with that out the way, on to the fun.

    1. First off BACK UP YOUR DEVICE! make sure you have a back up of the memory card and also the device memory.
    2. In order to install the new 21.0.016 firmware you will also want to make sure you have the following software.

    * Download the latest version of Nokia PC Suite.
    * Download the Nemesis Service Suite.

    3. Next read this post, it provides a list of the available product codes for the N95.
    4. Finally you should make sure you read this post, it covers how to update the product code on the N95.

    As I began to progress through the steps outlined on changing the product code of my Nokia N95 mobile phone there were a couple of items where I was left to ‘take a leap of faith’.

    1. When installing Nemesis Service Suite I left the device connection as the default virtual USB device. And that seemed to be the right thing to do.
    2. When deciding on a new product code for the device I chose the one for EURO1 Plum, this appears to have worked fine for my location and device. I have a silver/grey Nokia N95 and am based in the UK.

    Once the product code was updated on the mobile phone the Nokia Software Updater worked fine to allow me to upgrade to the latest 21.0.016 firmware.

    Curse my slow blogging skills, beat to the post. 😀

    Adobe CEO: We’re bringing Flash to the iPhone!

    This just popped into my news reader from ZDNet.

    Well, you really believe that Flash is synonymous with the internet and frankly, anybody who wants to browse the web and experience the web’s glory really needs Flash support. We were very excited about the announcement from Windows Mobile, adoption of Flash on their devices and the fact that we’ve shipped 0.5 billion devices now, non-PC devices. So we are also committed to bringing the Flash experience to the iPhone and we will work with Apple. We’ve evaluated the SDK, we can now start to develop the Flash player ourselves and we think it benefits our joint customers. So we want to work with Apple to bring that capability to the device.

    If the mountain wont move to you..

    Go Adobe!

    Read the full ZDnet article here
    Read the SeekingAlpha transcript here

    Microsoft has licensed Flash Lite 3 and Reader LE for future Windows Mobile based devices

    More exciting news on the future of FlashLite 3 proliferation. Bill Perry has a great explanation of how the news that Microsoft has licensed Flash Lite 3 and Reader LE for future Windows Mobile based devices will affect FlashLite 3 content developers.

    Read the Full Press Release here

    Google Gears for mobile & Nokia Silverlight Support

    First up is the announcement yesterday from Google thats Google Gears is making a move onto Mobile devices.

    Initially available for Internet Explorer Mobile on Windows Mobile 5 and 6 devices, mobile web app developers have already started integrating Gears for mobile into their online services.

    also

    if you’re not a Windows Mobile user, stay tuned — we’re working to roll out Google Gears for other platforms with capable web browsers, including Android.

    you can find out more at the Google Gears on Mobile Devices developer site.

    Separately, today came news from Nokia that they are to add support for Silverlight on S60 and Series 40 devices on Symbian OS and Nokia Internet tablets.

    This is an important relationship on so many levels. Working with Nokia means we are easily able to reach a huge number of mobile users, including customers of all S60 licensees. This is a significant step in gaining broad acceptance for Silverlight and ensuring it is platform agnostic. This is critical since we want to make sure developers and designers don’t have to constantly recreate the wheel and build different versions of applications and services for multiple operating systems, browsers and platforms

    said S. Somasegar, Senior Vice President of Microsoft’s Developer Division.

    Exciting times ahead 😀

    credit where its due:

    Creating a scrolling text component in Adobe FlashLite 1.1

    Recently I have been heavily involved in an on going FlashLite 1.1 based project. Some thing I know my development peers have been extremely jealous of as they bang their heads against the hellish development processes of Flex, Air, ActionScript 3 and Flash 9, not!

    One of the most enjoyable features of FlashLite 1.1 is its (lack of) ability to measure the height, width or any metric of text once it is displayed on the screen of your shiny new Nokia N95. This makes efficient text scrolling a particular joy to produce. To this end I have produced a simple example of a fairly flexible scrolling text component for FlashLite 1.1.

    Below is a comprehensive (hopefully) tutorial describing how to create such a component.

    Continue reading Creating a scrolling text component in Adobe FlashLite 1.1

    Nokia N830 WiMAX Tablet Leaked

    Another week and another Nokia device makes its way onto the information super highway, this time courtesy of a BestBuy sales flyer. The rumor mill has begun speculating whether the black internet tablet pictured is the new Nokia N830 the WiMax equipped version of the N810 internet tablet. The N810 you will recall is the Linux based internet tablet that comes pre-installed with the Adobe® Flash® 9 player to support video and audio streaming, among other things :D, you can see the specs of the N810 here.

    Credit where its due:
    Into Mobile
    Internet Tablet Talk
    Tablet Blog

    Flash Lite 3 Update

    I have still getting people sending me the IMEI numbers asking me to send them the Adobe FlashLite 3 player. For those that missed the announcement FlashLite 3 is freely availible as a Developer Edition on Symbian based mobile devices. The release notes on the Adobe Labs site explain that the player has only been tested on the Nokia N95.

    So why you waiting? download FlashLite 3 for N95 Already 😀

    I hope that clears up the confusion.

    Nokia N96 Specifications leaked by German Webmasters

    Last week it looks like the German webmasters of Nokia’s website managed to post the specifications for their latest update in the N series line of phones, the N96. This week I had the chance to lay my hands on the 8gig edition of the N95 and was impressed enough that it was going to be my new device. I think I may wait a little now 😀 .

    The specs say the N96 will ship with FlashLite 3 built into the browser.

    Unlike the 8 gig N95 you also get your microSD memory card expansion back and 16 Gig of internal memory and DVB-H video support as well!

    The full specs of the leaked device and even a photo can be found over on the NokiaBlog

    Using Compact Data Formats in FlashLite 1.1

    Recently I have been involved in some FlashLite 1.1 development that requires a certain level of online data interaction. With memory being at a premium on Mobile devices I have been spending many a spare moment looking at efficient data transfer methods.

    Stepping back into FlashLite 1.1 (flash 4/5) scripting has been a nostalgic experience. The halcyon days of ActionScript 0/1 were where I broke my teeth, so to speak, on flash. It has been an eye opener also to return to using Perl as well in order to format data efficiently for consumption in my simple FlashLite 1.1 applications.

    In these days of XML, SOAP, SQL, and huge component frameworks, it has been nice to go back the the “demo days” of flash and try and eak every byte out of my data format. Remember of course, no XML or SWX support in FlashLite 1.1.

    So what have i been playing with? How about a Live London Tube Status FlashLite 1.1 application?

    Continue reading Using Compact Data Formats in FlashLite 1.1