Tag Archives: Mobile

Welcome to the AppleNet

Your addiction to shiny new consumer electronics will fund Apple in it’s mission to erode your freedom to consume the content you want through the channel you want at the price you want.

You will not be allowed to access some content on Apple devices regardless of its merit. Apple will apply this content censorship at a hardware level based on nothing more than the format content is published in. This censorship will include the music, videos, games, books and applications that you consume, use and own now and those you may want to access in the future.

You will pay whatever Apple tells you to pay for Apple sanctioned content, but will only be able to purchase it through an Apple sanctioned mechanism. You will put up with this because Apple says it’s going to be better that way, easier, it will just work.

This will all be fine, because the content that is deemed worthy will all be based on ‘open’ standards and technology.

Welcome to the AppleNet.

Steve.

Mobile Design UK Meeting

Mobile Revolution Last night I attended the Mobile Design UK event held at the RSA Tavern room, near London’s Charring Cross. It was a great evening and the venue was fantastic, a really well equipped space that made the evening feel wonderfully personal. The smaller location really fostered some great discussions following each of the speakers presentations. The mix of content, concepts and ideas presented was really good.

The evening was introduced by Arabella David from Nokia. She outlined the growing importance of user experience in the mobile space and how Forum Nokia is pushing to support Designers and User Experience experts through the Forum Nokia Channel. More information can be found at the Design and Media section of the Forum Nokia Site.

Scott Weiss (@sdweiss) of Human Factors International kicked of the presentations with a dissection and walkthrough of the usability and information architecture considerations when developing mobile applications that use XHTML to reach a broad user audience. It was good to find out that with XHTML as well as many mobile technologies there is often a trade off between features, richness and audience reach.

Antony Ribot (@ribot) from Ribot provided a fantastic presentation on the speed and growth of the mobile information age, and it’s subsequent effects on physical trends, culture and behaviors. Also provided some great ideas on how we as producers might need to change the way we approach concepting, brain storming and designing to target these new user expectations.

Gil Kahana of Seren Partners presentation provided an enthusiastic insight into the challenges faced when dealing with the barriers that mobile applications present to users and the ways developers should research, test and experiment to break down those barriers. There was some great discussions that followed Gil’s presentation around the fragmentation of some of the technology in the mobile space.

The final presentation by Marek Pawlowski (@marekpawlowski) from PMN – Mobile Industry Intelligence showed some brilliant dissection of the minutia of user value that can be extracted by mobile users and audiences from some of the most innocuous of details, the value of battery life conservation, the range of colours a phone or application is available in or how an application provides user feed back when scrolling.

The Mobile Design UK group offers a refreshing and much needed alternative view of mobile development. At the end if the evening I caught up with Bryan Rieger, one of the event organisers, to find out what types of content they were hoping to present at future meetings,

we don’t want to show code

was his first reply. I for one think that’s a brilliant mantra to hold true to. In a space dominated by massively varied technologies, huge numbers of acronyms and a huge range of user audiences and platforms I found it a very comfortable evening of knowledge sharing in a format that felt like a well organized brainstorm.

If you are interested in designing & producing content targeting any mobile platform I would look out for up coming Mobile Design UK events. Thanks to organisers for putting together a great line up os speakers and also a big thank you to Forum Nokia for the sponsorship of the evening.

Catalogue Of 30+ Flash Lite Development Tips

Rien Verbrugghe has done a great job of cataloging a huge number of Flash Lite development, testing and packaging tips from a number of conference sessions and also the various Flash Lite development blogs. If you want a handy quick reference of Flash Lite development tricks and common gotchas this is worth book marking or printing out.

blog.rive.be

Adobe Release Device Central Device Update 7

Mark Doherty over at Flash Mobile Blog has just posted the news that Adobe have release the seventh update to device profiles for Adobe Device Central CS3.

Headline Numbers for this update:

261 profiles included
57 new devices
updates to 204 existing profiles
In total that makes 525 device profiles for you to create content with

Download Adobe Device Central Update 7 from here.

The Real Reason Flash Isn’t on Apple’s iPhone?

Recently Wired posted an interview with The Mozilla CEO John Lilly. Towards the end of the interview Wired asks the question.

Wired: Are you going to develop a version of Firefox for the iPhone?

and the response?

Lilly: No. Apple makes it too hard. They say it’s because of technical issues — they don’t want outsiders to disrupt the user experience. That’s a business argument masquerading as a technological argument.

After dwelling on this I thought, this response could be applied to any number of technologies and applications. Not just Fire Fox. Everyone is now familiar with Apple’s response to the Flash Player going on the Apple iPhone. What if that response was also nothing but “a business argument masquerading as a technological argument”?

On the flip side if Apple were to make it easy for any such ‘outsiders’, as Lilly puts it, to get on its beloved new device then it could be the thin end of the wedge. For arguments sake if Apple were to allow Fire Fox with its XULRunner offline runtime engine on to the iPhone, then surely there is room for Adobe (Flash Player), Sun (Java Runtime) and even Microsoft (Silverlight) to all call foul play?

I dont know the technical capabilities or requirements to each of these runtime technologies. But making it diffiicult, or saying it technically cant be done does make for an easy way to keep a platform closed. I am not sure the advantage to Apple to shut these other technologies out? Is Apple acting in the best interest of its iPhone users and the user experience they receive? Or is something more sinister going on? Is it an attempt to lay claim to the mobile web, blocking out the competition while pulling those lovely user experiences and interfaces over our eyes?

What ever the reason, currently the message seems clear, with Apple and their iPhone, regardless who you are. Its do it Apple’s way or not at all. Maybe iPhone doesn’t need flash, but as a flash platform developer and an Apple user, it seems a shame that its missing to me.

Free Flash Lite Components Bonanza!

I you are a Flash developer producing mobile content for Flash Lite then this week end you really hit pay dirt. First Nokia announced a set of Components for Flash Lite 2. Next Adobe also release a set of Components, for use with Flash Lite 1 and also Flash Lite 2, courtesy of Mark Doherty. Finally Scott Janousek resurrected the google code links for Shuriken, a set of open source Flash Lite2 components from last year.

So with all these ‘new’ flash lite components available what can you expect from each component set?

Nokia Flash Lite 2 Components
Nokia have provided their Flash Lite 2 Component set as an MXP file for simple installation into Flash CS3, the components are easily accessible from the components panel once the MXP has been installed. Included in the zip file you download is a full readme.txt explaining how to install the MXP file through Adobe Extension Manager. The components also include full usage instructions in the form of flash help files and usage examples. Flash Lite Components that are included in the distribution are:

  • Signal Level display, including network generation.
  • Battery level display.
  • Dynamic List Component.

The Signal and Battery indicator components react to softkey placement/screen orientation. All three of the components have easily accessible skin components in the library, and also allow limited visual control from the properties panel. Mark Doherty noted that the components appear to be quite memory hungry. The Signal and Battery Indicators seem to use in the region of 600k according to Adobe Device Central, the Dynamic List Example reports around 800k although the actual memory usage of the list without a demo data set is closer to 700k.

Download the Nokia Flash Lite 2 Components

Adobe Flash Lite 1 & 2 Components and UI Examples
Over at flashmobileblog Mark Doherty has released some UI components as well. These are provided for both Flash Lite 1 and Flash Lite 2 projects. There is limited documentations for the examples, the Flash Lite 2 examples look like they should be easy to integrate as long as you intend to use them ‘as is’ in this case they would simply require the addition of key listeners to control them. If you needed the components to be used in a more dynamic fashion, there would probably be some work to do. Included in the Flash Lite 2 component examples are:

  • List, this offers similar functionality to the Dynamic list in the Nokia Component set.
  • Slider, This offers a horizontally scrolling icon menu.
  • Gapper, This is a vertical variation of the slider.
  • TileGrid, Shows a gridded icon menu with scrolling screen control.
  • NavModel, this demonstrates a full application screen control system, also included are working Signal and Battery indicators and a list components.

The examples in this file are certainly easy on the memory, all of them use less than 500k, this is particularly impressive of the Nav Model example given the amount of interactivity and feedback that is demonstrated.

As with any Flash Lite 1 work, making use of the earlier versions will be a little more fiddly than the Flash Lite 2 counter parts. But the code in each of the examples is clearly identified and if you know your way around ActionScript 1 you should find incorporating the ‘components’ easy enough. Included in the examples are the following Flash Lite 1.1 components.

  • Carousel, A full screen horizontal slider.
  • Displays, demonstrates the various device stats you can access from Flash Lite 1, also included are battery and signal indicators.
  • IconMenu, offers a FlashLite 1 version of the Slider component in the Flash Lite 2 set, this is similar to the functionality produced in the tutorial here.
  • Menu, actually seems to be a Flash Lite 2 example, an alternative dynamic list example.
  • Story, This is an example of scrolling text in flash Lite 1, similar to the scrolling text component I have released.

Agin the Flash Lite 11 components are very efficient when it comes to memory usage. None used more than 400k when published, and most were below 300k. The trade of with both these example sets from Adobe seem to be the slight increase in the amount of work you would need to do to integrate them. The other thing to note, is that these examples do offer examples of far more compelling UI methods than simple lists.

Download the Adobe Flash Lite 1 & 2 Components and UI Examples

Shuriken Open Source Flash Lite 2 Components
The last set of Flash Lite components are those that

  • Scott mentioned, the Shuriken Components. I stumbled upon these components some time ago, I am not sure if the project is still live or has fallen dormant. The project offers a fairly comprehensive attempt at providing a full component framework to Flash Lite 2 developers. Included in the distribution zip are source class files, and example .fla’s for each component in the library.
    • Button
    • Calendar
    • CheckBox
    • ComboBox
    • DateEditor
    • LinkButton
    • List
    • Loader
    • NumericStepper
    • RadioButton
    • RadioButtonGroup
    • ScrollableList
    • SimpleButton
    • TextArea

    While the examples are good they do seem to be quite heavy in terms of memory usage, and they are not without issues. The scrolling list example for instance takes around 700k to display, but more concerning is that this memory usage raises during operation, implying the component has a memory leak somewhere. The complexity of this initiative while making development easier, may be its problem. Complex class structures in Flash Lite tend to give rise to cross references and memory leaks quite quickly.

    Download the Shuriken Open Source Flash Lite 2 Components

    So there we have it 3 sets of components, all certainly have there advantages and disadvantages. The Nokia Flash Lite components are great for Plug and Play development, I would say the Adobe UI examples are great for producing engaging canned demos as they stand, but with a bit of work could be converted for very memory efficient project use, and the shuriken component frame work may be a little heavy at the moment, but keep a watch on them, they could certainly offer a great, familiar framework for Flash Lite development, when they can solve the memory issues.

    Also worth a note is that Mark Doherty has put a shout out at the end of his post regarding a shelved component framework that he could release from Adobe if interest is great enough. Mark has asked the FlashLite comunity to provide some support if it were released, to document and update the project, but this could offer a great opertunity to unify the current state of disperate component solutions emerging.

    Credit where its due:

  • Does Apple’s new 3g iPhone Still Suck?

    Back in November I posted a post titled “9 reasons the iPhone Sucks!“. It was a quick link to some comments a friend made regarding the iPhone being ‘a little disapointing’ when he first took delivery of Apple’s shiney new device. At the time I only had 3 gripes with Apple’s original mobile device.

    Since Apple has released the 3g iPhone I have read a number of online posts & articles as well as hard copy newspapers & magazines all detailing the new device. To be fair you couldn’t read much else than stories about the iPhone for a while.

    Also, since November I have ben using my trusty Nokia N95 more and more, despite its age. As a result I feel I know more about my personal mobile usage requirements and am more knowledgeable about my expectations of a mobile device now as well.

    Following a new comment posted on my original “9 reasons the iPhone Sucks!” post I thought I would revisit the subject, referencing the 3g iPhone this time.

    In my original post the three issues I had with the iPhone were as follows.

    1. 2 mega pixel camera with no video. Nokia N95 has a 5 mega pixel camera and full screen video recording and tv out playback. Result.
    2. No 3g internet connection. Nokia N95 once again comes up trumps in this department with 3G and HSDP access. Result.
    3. No decent Data package, 18 month contract. N95 on T-mobile with web & walk max. 10 gb data voip and 3g. Result

    Ok so the lack of 3g connection is now null and void, well done Apple. Or is it. Over the last 9 months only a small percentage of my 3g connection usage has been ‘On Device’, most of my mobile 3g usage has been by hooking the N95 up to my Mac Book Pro as a 3g Modem, either over BlueTooth or USB. Despite the iPhone being from the same company as my laptop, apparently there is no easy way to make it work as a 3g modem? DOH!

    You could argue I may be able to complete some of the tasks I use my laptop for on the iPhone, for example email and web browsing. I remain unconvinced they will be as easy to complete though, I fudge the on screen keyboard alot for one thing, I know I have tried many times in store.

    There are however tasks I know full well I will not be able to accomplish, Flex development linked to a live data source while traveling on the train down to Devon for example. For those tasks I will still need a 3g modem connected to my Mac Book Pro.

    The next thing is the 2 mega pixel camera on the Apple iPhone versus the 5 Mega pixel camera on the Nokia N95. Well Apple havent done much there the camera is still 2 mega pixels, despite reports that say the chipset should support 5 mega pixels. Over the last 8 months I have been using the camera on my Nokia N95 more and more. As with anything, you can never go backwards to an inferior product. In addition I quite like sending photos of the surf down in Devon to people I know are still in London 😀 . Sorry Sean. I understand this isnt so easy on the new 3g iPhone either?

    Finnaly the data package. I will be honest, I am not sure if I even need the 10gig of data transfer I currently have availible on my current mobile tariff, I havent looked too much at the new mobile data tariffs from O2 to compare them to t-mobile either.

    So there is no way I will be getting the new phone either, right? Weeeeeell there is one issue. As Tink mentioned in the comments on the original post. The coverage of t-mobile is sketchy, particularly in Devon. It might be that the fact I need to be able to do a simple thing like call people on my mobile phone, regardless of which device it is, means I swap to O2, wich has great coverage ‘down south’. If I was doing that anyway, it would be rude not to upgrade 😀

    NEC Demos Adobe Flash Lite Intellectual Property

    Following the announcement from Adobe of the open screen project, news comes from the Embedded Systems Expo that NEC is showing what sounds like it might be an alternative to Adobe’s Flash Lite Player.

    Its a little hard to make complete sense of the post from EETimes.com. But some interesting quotes from the short, slightly cryptic article:

    By using our new IP, one can design a portable device capable of processing Adobe Flash Lite several times faster, when compared with using a processor.

    Also in the announcement is a hint of better video quality as well.

    After reducing the number of gates required for an IC and further tuning the video quality output by Adobe Flash Lite, NEC will start offering its IP in August this year.

    One thing that does seem to be missing is an explanation of which Flash Lite version they are supporting, although the mention of video implies this is based around the FlashLite 3 player.

    You can read the full (breif) announcement of NEC’s new Flash Lite IP over at EETimes.com.

    One further interesting thing is that I could find no mention of NEC being involved with the Open Screen Project from its press release.

    Credit where its due: EETimes.com

    Adobe CEO: We’re bringing Flash to the iPhone!

    This just popped into my news reader from ZDNet.

    Well, you really believe that Flash is synonymous with the internet and frankly, anybody who wants to browse the web and experience the web’s glory really needs Flash support. We were very excited about the announcement from Windows Mobile, adoption of Flash on their devices and the fact that we’ve shipped 0.5 billion devices now, non-PC devices. So we are also committed to bringing the Flash experience to the iPhone and we will work with Apple. We’ve evaluated the SDK, we can now start to develop the Flash player ourselves and we think it benefits our joint customers. So we want to work with Apple to bring that capability to the device.

    If the mountain wont move to you..

    Go Adobe!

    Read the full ZDnet article here
    Read the SeekingAlpha transcript here

    Microsoft has licensed Flash Lite 3 and Reader LE for future Windows Mobile based devices

    More exciting news on the future of FlashLite 3 proliferation. Bill Perry has a great explanation of how the news that Microsoft has licensed Flash Lite 3 and Reader LE for future Windows Mobile based devices will affect FlashLite 3 content developers.

    Read the Full Press Release here

    Google Gears for mobile & Nokia Silverlight Support

    First up is the announcement yesterday from Google thats Google Gears is making a move onto Mobile devices.

    Initially available for Internet Explorer Mobile on Windows Mobile 5 and 6 devices, mobile web app developers have already started integrating Gears for mobile into their online services.

    also

    if you’re not a Windows Mobile user, stay tuned — we’re working to roll out Google Gears for other platforms with capable web browsers, including Android.

    you can find out more at the Google Gears on Mobile Devices developer site.

    Separately, today came news from Nokia that they are to add support for Silverlight on S60 and Series 40 devices on Symbian OS and Nokia Internet tablets.

    This is an important relationship on so many levels. Working with Nokia means we are easily able to reach a huge number of mobile users, including customers of all S60 licensees. This is a significant step in gaining broad acceptance for Silverlight and ensuring it is platform agnostic. This is critical since we want to make sure developers and designers don’t have to constantly recreate the wheel and build different versions of applications and services for multiple operating systems, browsers and platforms

    said S. Somasegar, Senior Vice President of Microsoft’s Developer Division.

    Exciting times ahead 😀

    credit where its due:

    New Fring Version 3.3, Now with Flash Presence Widget.

    This evening I received an email from the mobile change service Fring announcing the new version is availible. As well as great new file swapping, Yahoo and AIM support and a host of other improvements, there was news of a new Flash based widget for websites that would allow people to contact you from your website while you are on the move with the Fring Mobile Client.

    Get more from your handset with fring’s new flash fringME! widget and stay connected with your internet communities while on the go! With the fringME! widget placed on your website or blog (i.e. myspace page), your web visitors can fring you at anytime, enabling you to stay connected even when you’re away from your PC.

    With fringME!, your online buddies will now be able to:

    • chat with you from fringME! on the web direct to fring on your mobile – even if they don’t have fring
    • see where you are. You can choose for fringME! to show your location via Google Maps using your GPS-enabled phone
    • view your online presence status – and see if you’re online, offline or in a call

    Download the new Fring version 3.3 for mobile chat

    Creating a scrolling text component in Adobe FlashLite 1.1

    Recently I have been heavily involved in an on going FlashLite 1.1 based project. Some thing I know my development peers have been extremely jealous of as they bang their heads against the hellish development processes of Flex, Air, ActionScript 3 and Flash 9, not!

    One of the most enjoyable features of FlashLite 1.1 is its (lack of) ability to measure the height, width or any metric of text once it is displayed on the screen of your shiny new Nokia N95. This makes efficient text scrolling a particular joy to produce. To this end I have produced a simple example of a fairly flexible scrolling text component for FlashLite 1.1.

    Below is a comprehensive (hopefully) tutorial describing how to create such a component.

    Continue reading Creating a scrolling text component in Adobe FlashLite 1.1

    Using Compact Data Formats in FlashLite 1.1

    Recently I have been involved in some FlashLite 1.1 development that requires a certain level of online data interaction. With memory being at a premium on Mobile devices I have been spending many a spare moment looking at efficient data transfer methods.

    Stepping back into FlashLite 1.1 (flash 4/5) scripting has been a nostalgic experience. The halcyon days of ActionScript 0/1 were where I broke my teeth, so to speak, on flash. It has been an eye opener also to return to using Perl as well in order to format data efficiently for consumption in my simple FlashLite 1.1 applications.

    In these days of XML, SOAP, SQL, and huge component frameworks, it has been nice to go back the the “demo days” of flash and try and eak every byte out of my data format. Remember of course, no XML or SWX support in FlashLite 1.1.

    So what have i been playing with? How about a Live London Tube Status FlashLite 1.1 application?

    Continue reading Using Compact Data Formats in FlashLite 1.1

    eBook Review of Mobile Web Design by Cameron Moll

    After stumbling upon Cameron Moll’s Blog and site, which is pretty much focused on mobile web design and development, I downloaded his eBook, “Mobile Web Design“. Now that I have finished reading the book I thought I would provide a review. Book reviewing is not something that I have done before, but I hope the review shows that Cameron’s work certainly warrants it.

    Continue reading eBook Review of Mobile Web Design by Cameron Moll

    9 reasons the iPhone Sucks!

    Macca has posted a nice concise list of reasons the iPhone sucks. Personally I don’t have one of the devices, I don’t see the need when I can get an iPod Touch to do development testing on, its cheaper, and I wont be tied in for 18 months. At any rate here are my reasons for not buying “This years must have gadget”.

    1. 2 mega pixel camera with no video. Nokia N95 has a 5 mega pixel camera and full screen video recording and tv out playback. Result.
    2. No 3g internet connection. Nokia N95 once again comes up trumps in this department with 3G and HSDP access. Result.
    3. No decent Data package, 18 month contract. N95 on T-mobile with web & walk max. 10 gb data voip and 3g. Result

    Macca’s list is longer. See 9 reasons iPhone Sucks.

    Result.

    Flash on the Beach 07 Presentation Files

    FOTB 07. What can I say. Incredible. First off let me say a very big thank you to John Davey. John did a great job, I can only guess the amount of organization involved in Flash on the beach, the speaker list and session line up were brilliant, and the shwag was top draw, both for attendees and speakers. It was a pleasure and an honor to have the chance to be involved in a presenting capacity. Thank you for inviting me John.

    At the event I presented a session that discussed the issues of Localisation, and to a lesser extent my new love, Mobilisation. This was my first time presenting at a larger event like this. Certainly I was nervous, and I am sure that there were tell tale cracks in my voice a few times as I went through my slides. As I got in to the flow of the presentation I think I settled in a little.

    I did have a slight issue with timing, which meant I rushed the last few slides, unfortunately, as a result I had to drop one of the examples. It also meant that I missed the opportunity to ask questions of the people that attended if they had any. So my apologies there.

    Any way below is the link to my speakers notes, and also the examples from my session on Localisation.

    Flash on the Beach 07 Localisation Presentation Files

    On a related note I have uploaded to Flickr a few of the images my little lomo camera captured of the event. You can see them over on my Flickr stream

    Apple Introduces the iPhone Dev Center

    This morning I received an email from Apple letting me know I could now log into the iPhone Dev Center

    The iPhone Dev Center will provide quote.

    • iPhone Reference Library
      Access documentation, guides, and release notes on developing web applications and content for iPhone.
    • Web Development Guidelines
      Get the latest development techniques on mobile browser-based user experience design and development.
    • Sample Code
      Learn techniques for interactive and standards-based design on iPhone
    • iPhone Tech Talk Videos
      Hear from iPhone experts on interface design and processes in optimizing web applications and content.
    • Safari Compatibility
      Download Safari 3 Public Beta and design your web application to create the optimal iPhone user experience
    • Web App Submission
      Once your app is ready, submit it for possible listing in the Apple web apps library.

    Find out more at the iPhone Dev Center.

    FlashLite Helper Classes for Download. Pt 2. NetworkBroadcaster

    Following on from the simple BatteryBroadcaster class posted last week I have put together a second helper class for FlashLite, again built in ActionScript 2, so it should work for any FlashLite 2 or FlashLite 3 project. The NetworkBroadcaster class centralises all network and signal related events, and broadcasts any changes to listeners on 2 separate intervals. One for general signal levels, the other for “other” network status events, for example changes in network generation support.
    Continue reading FlashLite Helper Classes for Download. Pt 2. NetworkBroadcaster

    FlashLite 2 Helper Classes for Download. Pt 1. BatteryBroadcaster

    I have been sorting through some of my old code, commenting up some bits and generally refreshing the grey matter on some of the things I have been working on. I thought I would put some of the helper classes I use out into the wild. First up is a simple class that I used for monitoring battery status of mobile phones or other mobile devices in FlashLite 2, or FlashLite 3, I would think (not tested yet) .

    Flash Lite Battery Broadcaster

    Continue reading FlashLite 2 Helper Classes for Download. Pt 1. BatteryBroadcaster

    FlashLite 3 Player available for Nokia N95

    If you are interested in testing your new FlashLite 3 content on device, as all good developers should be, the there is an interim build of FlashLite 3 availible that has been certified only for Nokia N95.

    You must submit your IMEI number by Noon Eastern Time on the 16th of October. Details of the email and how to get your IMEI Number can be found at the following location.


    FlashLite 3 Developer Edition for Nokia N95

    FlashLite 3 update availible for Flash CS3 & FlashLite 3 update for Device Central

    Following the press release announcing FlashLite 3 I proceeded to do some more digging. Wondering how I can start producing this new fangled FlashLite 3 Content, I followed some links through from the new Nokia Mobile Developers Site mentioned in the previous post and found new downloads for updates to Flash CS3 and Device Central at the Adobe Developer Connection Web Site

    FlashLite 3.0 Update for Device Central

    Flash Lite 3.0 Update for Flash CS3

    Interestingly the download for Flash CS3 is rather cryptically called “RobRoy_9_0_0_d156_patch.dmg“? or “RobRoy_9_0_0_d156_patch.exe” for windows?

    Adobe Announces FlashLite 3 at MAX Chicago

    Adobe have posted a press release today, it seems that they announced the release of FlashLite 3 at Max in Chicago. Included in the release is the well know news from a previous press release that the new Mobile FlashLite player will support the Flash Streaming Video Format .FLV.

    Also mentioned in the release is the news the new “community for creative professional” from Nokia. This looks like it could offer a great resource for developers looking to deploy to mobile handsets, and devices.

    The Full Press Release can be Found on the Adobe press release site.

    Adobe Announces FlashLite 3

    The full press release from Nokia covering their support for FlashLite 3 can be found on the Nokia Press Release Site:

    Nokia Announce Support for FlashLite 3

    Google introduces Worldwide Caching Proxy. Sort Of.

    Last week Google launched the new Gadget Ad, these seem to be some pretty 2.0 ad deliveries. Allowing a kind of cross between RIA/Widget that users can have installed on their iGoogle page. Google are offering an caching proxy, presumably this will allow more geographically relevant delivery of the ads that are produced. Speeding up the delivery time. The interesting thing is that is seems to be completely open at the moment.

    I ran a quick check to see what I was able to access, bearing in mind I have provided no other personal information, and it all and sure enough no problems with my header image.

    image_bg.jpg

    I would assume this proxy could be put to use for any of the media that is supported by the Gadget Ad Format. Which of course includes Flash Files.

    More information can be found over at the google gadget ads help pages

    So there you go Google Content Delivery Network, ideal for speeding up your RIA, semi connected AIR applications or how about your mobile application? It seems like a workable CDN solution, for now at least.